POV-Ray : Newsgroups : povray.binaries.images : Ghost in the Shell Server Time
16 Nov 2024 12:25:03 EST (-0500)
  Ghost in the Shell (Message 1 to 6 of 6)  
From: Loki
Subject: Ghost in the Shell
Date: 3 May 2005 11:15:01
Message: <web.42779514836c4d2afd90fb9e0@news.povray.org>
Playing around with some gnarly metal textures and a little media I came up
with what I think is a pretty nice wallpaper type pic.  (though this is a
resized version to save on DL time)

L
-


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From: Mike Raiford
Subject: Re: Ghost in the Shell
Date: 3 May 2005 12:31:38
Message: <4277a76a@news.povray.org>
Loki wrote:
> Playing around with some gnarly metal textures and a little media I came up
> with what I think is a pretty nice wallpaper type pic.  (though this is a
> resized version to save on DL time)

Nice. The metal texture is extraordinary.

-- 
~Mike

Things! Billions of them!


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From: Roberto Amorim
Subject: Re: Ghost in the Shell
Date: 3 May 2005 13:09:27
Message: <4277b047$1@news.povray.org>
Is there a link to the full-size version? Please? :-)

Fantastic, specially the metal texture. Cheers.


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From: Loki
Subject: Re: Ghost in the Shell
Date: 3 May 2005 13:55:01
Message: <web.4277ba3d6416518926557b5b0@news.povray.org>
"Roberto Amorim" <wol### [at] hotmailcom> wrote:
> Is there a link to the full-size version? Please? :-)
>
> Fantastic, specially the metal texture. Cheers.

Glad you like it.  There's a 1280*960 jpeg version at
http://www.simmersworld.com/~loki/images/pov/ghostintheshell.jpg

It's a fairly long render with the focal blur and area lighting so I haven't
done a 1600 render yet, but I'll probably get around to it before the end
of the week.

Here's the metal texture for you, just in case you find another use for it.
It will need some tweaking though - it looks good with that moody blue
lighting but it probably will lose some impact in a more evenly lit scene.
Early on when I was just starting this scene I tried it with red lighting
as a WIP.  I thought it'd look evilly industrial but it turned out too
warm, almost friendly.  The cold blue light is much more effective for that
nasty steely glint.

#declare TBOX1 = texture {
  pigment {
    granite
    color_map {
      [0 rgb <0.7,0.7,0.4>]
      [1 rgb <0.3,0.3,0.2>]
    }
    scale 0.5
  }
  finish {
    diffuse 0.45
    specular 0.3
    roughness 0.35
    metallic 0.4
    brilliance 1.2
  }
  normal {
    granite 0.2
    sine_wave
  }
}

#declare TBOX2 = texture {
  pigment {
    agate
    sine_wave
    color_map {
      [0 0.8 color rgb <1,1,0.8> color rgb <1,1,0.7>]
      [0.8 1 color rgb <1,1,0.7> color rgb <0.4,0.35,0>]
    }
    scale 0.4
  }
  finish {
    diffuse 0.35
    specular 1
    roughness 0.1
    metallic 0.5
    brilliance 1.7
  }
  normal {
    granite 0.2
    sine_wave
  }
}

#declare TBOX = texture {
  granite
  texture_map {
    [0 TBOX1]
    [0.25 TBOX2]
    [1 TBOX2]
  }
  sine_wave
  scale <0.7,0.7,1.4>
  turbulence 0.3
}

Regards
L
-


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From: Emerald Orchid
Subject: Re: Ghost in the Shell
Date: 3 May 2005 15:47:25
Message: <4277d54d@news.povray.org>
w00t?!

OK, that is seriously cool!


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From: Loki
Subject: Re: Ghost in the Shell
Date: 28 May 2005 16:50:00
Message: <web.4298d93a64165189efae18ca0@news.povray.org>
I finally got around to rendering a full 1600-res version of this image.
It's available from
http://www.simmersworld.com/~loki/images/pov/Ghost1600.jpg if anyone is
still interested.

L
-


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