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Work in slow progress
Since last post I changed CSG to follow Bill remark, I tried texture on
column, Rewrite the code to have more flexibility for test, and change
lights, I like the result but it is really slow to render.
Please give me your comments.
Pascal
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Attachments:
Download 'mosquee1.jpg' (397 KB)
Preview of image 'mosquee1.jpg'
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IMHO (as usual..)
1. More contrast
2. Too repetative
In all.. More variation in lightning and texture.
Yes, I know it's a WIP.. but perhaps you should
start getting that into the scene at this point.
Regards,
Stefan
"chaps" <cha### [at] yahoocom> skrev i meddelandet
news:web.425a020c648f43a1cd326e630@news.povray.org...
> Work in slow progress
>
> Since last post I changed CSG to follow Bill remark, I tried texture on
> column, Rewrite the code to have more flexibility for test, and change
> lights, I like the result but it is really slow to render.
>
> Please give me your comments.
>
> Pascal
>
>
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"Stefan Persson" <azy### [at] teliacom> wrote:
> IMHO (as usual..)
>
> 1. More contrast
> 2. Too repetative
>
> In all.. More variation in lightning and texture.
> Yes, I know it's a WIP.. but perhaps you should
> start getting that into the scene at this point.
>
> Regards,
> Stefan
>
>
Thank you Stefan for your comments.
My plan for light is to reduce the amont of light coming from inside, and
add one coming from windows through stained glass (and may be very light
scattering media into the mosquee if I succeed to shorten rendering time).
This should create more contrast.
I have to modify the shape in some places and add missing windows in walls.
I plan to have texture on all walls and vaults.
In addition I should add the minrab and mimbar plus a wooden fence and
shelves for shoes. But in overall the space will stay very repetitive.
in the foreground I think I need some object: a bunch of beads, a pair of
shoes ?
it is maybe already too much for my obstinacy.
Pascal
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