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Here is another first post. I had some problems with the
sphere-and-checkered-plane-thing, so I decided to post another scene I did.
It's simply some donuts... who doesn't like them?
Feedback is very welcome since I'm quite a beginner
Chris
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Attachments:
Download 'donuts.png' (506 KB)
Preview of image 'donuts.png'
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Ala### [at] gmxde news:web.4257f2cb35f5bfba738f404e0@news.povray.org
> It's simply some donuts... who doesn't like them?
Look cool :)
Hm, I'm in a need of few donouts right now (for a small computer
game),could You perhaps shere the source? As a giftware (as in - that one
can use it for comemrcial purposes). I can add more donouts also as
giftwares \o/ ;)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
>
> Hm, I'm in a need of few donouts right now (for a small computer
> game),could You perhaps shere the source? As a giftware (as in - that one
> can use it for comemrcial purposes). I can add more donouts also as
> giftwares o/ ;)
>
I've posted the code for the textures of those donuts in
binaries.scene-files
There are only few comments, and those are in german but the code isn't that
complicated (and also not beautiful) at all.
If you use this stuff I would like to get credits for it :)
Chris
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Chris wrote:
> Here is another first post. I had some problems with the
> sphere-and-checkered-plane-thing, so I decided to post another scene I did.
>
> It's simply some donuts... who doesn't like them?
>
> Feedback is very welcome since I'm quite a beginner
>
> Chris
>
>
> ------------------------------------------------------------------------
>
Very nice work.
One comment: The surface of the donuts is a bit too shiny for my taste.
It looks quite "plastic". Perhaps you should not use the phong finish?
--
Maurice
http://get-me.to/Hendrix
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GEd-s+:+aC++UL+PL+E-W++N++o--K-
wO---M-VPS+PEY+PGPt++++5--XRtv+
b+DI+D--Ge++h----y++++
------END GEEK CODE BLOCK------
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Maurice nous apporta ses lumieres en ce 2005-04-11 11:49:
> Chris wrote:
>
> Very nice work.
>
> One comment: The surface of the donuts is a bit too shiny for my taste.
> It looks quite "plastic". Perhaps you should not use the phong finish?
>
>
If using phong, try a smaller value to make the highlight more diffuse.
If using specular, a larger roughness will do the same.
In both cases, you may try with a smaler value to reduce the saturetion of the
highlight.
Anyway, do it to best suit your taste and goal. I've seen donuts with some prety shiny
iceing.
Alain
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