POV-Ray : Newsgroups : povray.binaries.images : A sphere (or two) and a checkered floor Server Time
19 Nov 2024 04:36:52 EST (-0500)
  A sphere (or two) and a checkered floor (Message 1 to 8 of 8)  
From: PM 2Ring
Subject: A sphere (or two) and a checkered floor
Date: 7 Apr 2005 10:25:01
Message: <web.42554083397409333d6ca37a0@news.povray.org>
Greetings, Raytracers!

I've been lurking around here for a few months & have decided it's about
time
I joined in the fun. :) I've been programming (as an amateur) since the
early
70s and started raytracing with DKBTrace 2.12 on the Amiga, and only
migrated to the PC in the last 2 years.

I'm more of a programmer & mathematician than an artist, but I love the kind
of things raytracing lets me do, even if I'm not in the same league as the
real artists. Still, I think my abilities as an artist (and sensibilities)
have improved through raytracing.

Anyway, I understand that it's customary to make one's initial post a
variation on the theme mentioned in the subject. Ok, here goes!

//POV-Ray 3.1+ Scene File. Classic Pickover shell.
global_settings{max_trace_level 256 assumed_gamma 1}
#macro Shell(N,A,B,C,K)#local D=(11/3-A)/N;union{#local I=1;
#while(I<N)#local T=I/N;#local R=B*exp(A*K);sphere{R*<1,0,C/B>
R rotate z*A*360 pigment{rgb<T,.6,1-T*T>}finish{reflection{0,1}
phong .7}}#local I=I+1;#local A=A+D;#end rotate x*9 translate
<0,3,9>}#end Shell(99,-2,.15,.35,.75)plane{y,-9 pigment{checker
rgb 0 rgb 1 scale 5 rotate 45*y}finish{reflection 1 ambient 0}
rotate -x*35}light_source{<2,4,-8>rgb 1.3}


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Attachments:
Download 'shellquickera1.png' (270 KB)

Preview of image 'shellquickera1.png'
shellquickera1.png


 

From: Dave Matthews
Subject: Re: A sphere (or two) and a checkered floor
Date: 7 Apr 2005 11:00:00
Message: <web.425549fc79b43b928c7259570@news.povray.org>
Wow.  Welcome!

"PM 2Ring" <nomail@nomail> wrote:

> Still, I think my abilities as an artist (and sensibilities)
> have improved through raytracing.
>

I agree with that, completely.  Also, my powers of observation have improved
considerably, when I attempt to model some real-world thing.  I know that
artists have fantastic observational skills, but since my eye-hand
coordination is minimal, I now realize that I gave up careful observation
of many things in the world a while back.  It's like re-discovering an
unused muscle.  Sometimes it hurts, but when you can use it, you're amazed
at what you accomplish.

> Anyway, I understand that it's customary to make one's initial post a
> variation on the theme mentioned in the subject. Ok, here goes!
>

This is a very nice variation on the theme!

Dave Matthews


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From: Ross
Subject: Re: A sphere (or two) and a checkered floor
Date: 7 Apr 2005 11:07:59
Message: <42554ccf$1@news.povray.org>
"PM 2Ring" <nomail@nomail> wrote in message
news:web.42554083397409333d6ca37a0@news.povray.org...
> Greetings, Raytracers!
>
> I've been lurking around here for a few months & have decided it's about
> time
> I joined in the fun. :) I've been programming (as an amateur) since the
> early
> 70s and started raytracing with DKBTrace 2.12 on the Amiga, and only
> migrated to the PC in the last 2 years.
>
> I'm more of a programmer & mathematician than an artist, but I love the
kind
> of things raytracing lets me do, even if I'm not in the same league as the
> real artists. Still, I think my abilities as an artist (and sensibilities)
> have improved through raytracing.
>
> Anyway, I understand that it's customary to make one's initial post a
> variation on the theme mentioned in the subject. Ok, here goes!

nice work! welcome to the group.


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From: PM 2Ring
Subject: Re: A sphere (or two) and a checkered floor
Date: 7 Apr 2005 14:05:01
Message: <web.4255759d79b43b923d6ca37a0@news.povray.org>
"Dave Matthews" <dma### [at] wrmnwestmnscuedu> wrote:
> Wow.  Welcome!

Thanks, Dave! Coming from yourself, that's high praise indeed!

> "PM 2Ring" <nomail@nomail> wrote:
>
> > Still, I think my abilities as an artist (and sensibilities)
> > have improved through raytracing.

> I agree with that, completely.  Also, my powers of observation have improved
> considerably, when I attempt to model some real-world thing.  I know that
> artists have fantastic observational skills,

> but since my eye-hand
> coordination is minimal, I now realize that I gave up careful observation
> of many things in the world a while back.

I know that feeling.

> It's like re-discovering an
> unused muscle.  Sometimes it hurts, but when you can use it, you're amazed
> at what you accomplish.

You know you've been raytracing too long when everywhere you go you see a
shape & start thinking "now how can I model *that*?... :)

> > Anyway, I understand that it's customary to make one's initial post a
> > variation on the theme mentioned in the subject. Ok, here goes!

> This is a very nice variation on the theme!

Sometimes, simplicity is the best approach.


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From: PM 2Ring
Subject: Re: A sphere (or two) and a checkered floor
Date: 7 Apr 2005 14:10:01
Message: <web.4255772679b43b923d6ca37a0@news.povray.org>
"Ross" <rli### [at] everestkcnet> wrote:
> "PM 2Ring" <nomail@nomail> wrote in message
> news:web.42554083397409333d6ca37a0@news.povray.org...
> > Greetings, Raytracers!

> > started raytracing with DKBTrace 2.12 on the Amiga, and only
> > migrated to the PC in the last 2 years.

FWIW, I actually first heard about DKBTrace from David Buck's sister, when
she was backpacking through Australia. Maybe I should try to find my very
first DKB scene...

> nice work! welcome to the group.

Thanks, Ross. I've been going a little bit crazy here tonight, making up for
lost time. ;)


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From: PM 2Ring
Subject: Re: A sphere (or two) and a checkered floor
Date: 8 Apr 2005 12:45:00
Message: <web.4256b3cd79b43b9299ddb8130@news.povray.org>
Here's a chocolate shell, with a bit too much white chocolate for my taste.
:) Scene file may not exactly match image...

//POV-Ray 3.1+ Scene File. Classic Pickover shell.
global_settings{max_trace_level 9 assumed_gamma 1}

//Textures
#declare Clear = rgbf 1;
#declare DarkChoc = rgb <.165, .050, .0> * .45;
#declare LiteChoc = rgb <.925, .92, .7> * .9;

#declare CLite =.35;
#declare CFade =.05*1.5;

#declare ChocSwirl =
pigment{
  bozo
  scale 1.15
  turbulence 0.425
  translate <-3,4,5>

  color_map{
    [0     DarkChoc]
    [CFade LiteChoc]
    [CFade+CLite   LiteChoc]
    [2*CFade+CLite DarkChoc]
  }
}

#declare CLite =.10;
#declare CFade =.20;

#declare ChocSwirlTrans =
pigment{
  bozo
  phase .05
  translate <30,-40,-50>

  scale 1.35
  warp{turbulence 0.55}

  color_map{
    [0     Clear]
    [CFade LiteChoc]
    [CFade+CLite   LiteChoc]
    [2*CFade+CLite Clear]
  }
}

#declare ChocShine =
finish{
  specular .1 roughness 5e-2
  phong .35 phong_size 360
  reflection{ .015 }
  //metallic
  diffuse .725 ambient 0.05
}

#declare ChocSwirlT0 =
texture{
  //pigment{blue .65}
  //pigment{DarkChoc}
  pigment{ChocSwirl}
  finish{ChocShine}
}

#declare ChocSwirlT1 =
texture{
  pigment{ChocSwirlTrans}
  finish{ChocShine}
}

#declare N=99;#declare K=.75;#declare A=-2;#declare D=(11/3-A)/N;
#declare B=.15;#declare C=.35/B;

#declare Shell = union{#declare I=1;#while(I<=N)
#declare T=I/N;#declare TH=A*2*pi;#declare R=B*exp(A*K);
sphere{<R*cos(TH),R*sin(TH),C*R>,R}#declare I=I+1;#declare A=A+D;
#end
}

object{
  Shell
  //rotate x*8 translate<-4,4,10>

  //Layered texture
  texture{ChocSwirlT0}
  texture{ChocSwirlT1}
}

light_source{<2,1.5,-8>rgb 1.45}
plane{y,-9 pigment{checker rgb 0 rgb 1 scale 5 rotate 45*y}
finish{reflection 1 ambient 0.075 diffuse .65}rotate -x*35}
//-----------------------------------------------


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Attachments:
Download 'shellquick7c.png' (230 KB)

Preview of image 'shellquick7c.png'
shellquick7c.png


 

From: PM 2Ring
Subject: Re: A sphere (or two) and a checkered floor
Date: 8 Apr 2005 12:55:01
Message: <web.4256b6f179b43b9299ddb8130@news.povray.org>
Here's a 'petrified' shell, using a simple transparent pigment with
T_Stone25 (not layered).


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Attachments:
Download 'shelltest2b.png' (361 KB)

Preview of image 'shelltest2b.png'
shelltest2b.png


 

From: PM 2Ring
Subject: Re: A sphere (or two) and a checkered floor
Date: 8 Apr 2005 13:25:02
Message: <web.4256b85a79b43b9299ddb8130@news.povray.org>
Here's a group of coloured shells arranged using my colour-wheel algorithm.

//POV-Ray 3.1+ Scene File. Pickover shell colourwheel.
#include "colors.inc"

global_settings{max_trace_level 39 assumed_gamma 1}

#declare N=99;#declare K=.75;#declare A=-2;#declare D=(11/3-A)/N;
#declare B=.15;#declare C=.35/B; light_source{<2,4,-8>rgb 1.3}

#declare Shell=union{#declare I=1;#while(I<=N)
#declare T=I/N;#declare TH=A*2*pi;#declare R=B*exp(A*K);
sphere{<R*cos(TH),R*sin(TH),C*R>,R
//pigment{rgb<T,.6,1-T*T>}
}#declare I=I+1;#declare A=A+D;
#end rotate x*9 translate<0,3,9>}

#declare Num = 6;        //Number of circles
#declare Sectors = 6;    //Must be 2, 3 or a multiple of 6. If you change
this from 6,
                         //other adjustments may be desirable ...
#declare LoHue = 30;
#declare HiHue = 200;

#declare LoSat = 0.35;
#declare HiSat = 1.0;

#declare LoVal = 0.2;
#declare HiVal = 1.0;

#macro interp(Lo, Hi, q)
  (Lo + (Hi-Lo)*q)
#end

#declare Rad=R*1.65;
union{
#declare J=1;
#while (J<Num)
  #declare Val = interp(LoVal, HiVal, (J-1)/(Num-2));

  #declare K=0;
  #while (K<Sectors)
    #declare Hue = interp(LoHue, HiHue, K/(Sectors-1));

    #declare DZ=2*z*(J+1) * Rad;
    #declare I=0;
    #while (I<=J)

      #declare Sat = interp(LoSat, HiSat, I/J);
      object{
        Shell rotate 180*y scale .65
        pigment{rgbft CHSV2RGB(<Hue, Sat, Val, 0,0>)}
        //pigment{rgb 1}
        finish{phong .7 reflection {0,1}}

        translate DZ
        rotate y*360*(K+I/(J+1))/Sectors
      }
      #declare I=I+1;
    #end
    #declare K=K+1;
  #end
  #declare J=J+1;
#end

  plane{y,0 pigment{checker rgb 0 rgb 1 scale 10 rotate
45*y}finish{reflection 1 ambient 0}}

  translate <0, -30, 65>
  rotate -x*35
}


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Attachments:
Download 'shellquick3.png' (666 KB)

Preview of image 'shellquick3.png'
shellquick3.png


 

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