POV-Ray : Newsgroups : povray.binaries.images : WIP: Mosquee Server Time
6 Nov 2024 02:21:16 EST (-0500)
  WIP: Mosquee (Message 1 to 3 of 3)  
From: chaps
Subject: WIP: Mosquee
Date: 4 Apr 2005 04:30:01
Message: <web.4250f96fa3a9a88a624d32510@news.povray.org>
I am not satisfied by the view point.
I would like to keep a large angle, what is your opinion?

(Mosaic done with arabesque, Carpet extract from a picture, all CSG)

Pascal.


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From: Bill Hails
Subject: Re: WIP: Mosquee
Date: 5 Apr 2005 18:58:29
Message: <42531815@news.povray.org>
chaps wrote:

> I am not satisfied by the view point.
> I would like to keep a large angle, what is your opinion?
> 
> (Mosaic done with arabesque, Carpet extract from a picture, all CSG)
> 
> Pascal.

Love the colours, but I'm a bit confused about the little windows
in the domes. If they are looking out onto a (very) blue sky
then I'd expect to see the outsides of the two more distant
domes through the widows of the central one. otoh if they are meant
to be false then they're rather bright, though that might be
your intention.
More realistic textures on the flat areas would help to blend the
mosaics into the picture, of course you may only intend the plain
textures as placeholders while you're working on the CSG.

As for the viewpoint, I think it comes back to those windows not
revealing what you'd expect. I like the wide angle.

-- 
Bill Hails
http://thyme.homelinux.net/


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From: chaps
Subject: Re: WIP: Mosquee
Date: 6 Apr 2005 01:45:01
Message: <web.42537625c018e60587fc66850@news.povray.org>
Bill Hails <bil### [at] europeyahoo-inccom> wrote:
> Love the colours, but I'm a bit confused about the little windows
> in the domes.

You are right, if I put the camera higher, these domes appear. I knew it,
but I thought it was not so obvious. I will try to fix this. By the way I
discovered how tricky is this structure, last time I visited such a
mosquee, I didn't notice it, I was only impressed by the space feeling.

> More realistic textures on the flat areas would help to blend the
> mosaics into the picture, of course you may only intend the plain
> textures as placeholders while you're working on the CSG.

For the moment there is no work on texture, I use only some pigment map, for
test, and some plain colors to retrieve various elements of CSG.
>
> As for the viewpoint, I think it comes back to those windows not
> revealing what you'd expect. I like the wide angle.

:op

>
> --
> Bill Hails
> http://thyme.homelinux.net/


Thank you for your comments,

Pascal


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