POV-Ray : Newsgroups : povray.binaries.images : Chocolat de Suzanne Server Time
16 Nov 2024 16:16:00 EST (-0500)
  Chocolat de Suzanne (Message 1 to 7 of 7)  
From: author
Subject: Chocolat de Suzanne
Date: 26 Mar 2005 21:35:01
Message: <web.42461ad0694206d25a9431fb0@news.povray.org>
Experimenting with some modeling in Blender, then exporting via Povanim and
rendering in Pov Ray.

I guess, also, I am seeing too many chocolate Easter bunnies in the
stores--this is a chocolate room and I'm gonna eat me way outa it! ;-)

--Ralph


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From: Xplo Eristotle
Subject: Re: Chocolat de Suzanne
Date: 26 Mar 2005 22:59:56
Message: <42462fbc$1@news.povray.org>
author wrote:

> Experimenting with some modeling in Blender, then exporting via Povanim and
> rendering in Pov Ray.
> 
> I guess, also, I am seeing too many chocolate Easter bunnies in the
> stores--this is a chocolate room and I'm gonna eat me way outa it! ;-)

Looks too yellowish to me. My gamma may be to blame, though.

-Xplo


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From: roelof
Subject: Re: Chocolat de Suzanne
Date: 27 Mar 2005 01:25:00
Message: <web.424650db267a8e9ca8399d8d0@news.povray.org>
Xplo Eristotle <xpl### [at] infomagicnet> wrote:
> author wrote:
>
> > Experimenting with some modeling in Blender, then exporting via Povanim and
> > rendering in Pov Ray.
> >
> > I guess, also, I am seeing too many chocolate Easter bunnies in the
> > stores--this is a chocolate room and I'm gonna eat me way outa it! ;-)
>
> Looks too yellowish to me. My gamma may be to blame, though.
>
> -Xplo

like it, very funny looking makes me happy:D
the yellowish seems to come from the light source because in the shade it
looks brown.


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From: author
Subject: Re: Chocolat de Suzanne
Date: 27 Mar 2005 08:10:00
Message: <web.4246b044267a8e9c5a9431fb0@news.povray.org>
"roelof" <rps### [at] yahoocom> wrote:
> Xplo Eristotle <xpl### [at] infomagicnet> wrote:
> > author wrote:
> >
> > > Experimenting with some modeling in Blender, then exporting via Povanim and
> > > rendering in Pov Ray.
> > >
> > > I guess, also, I am seeing too many chocolate Easter bunnies in the
> > > stores--this is a chocolate room and I'm gonna eat me way outa it! ;-)
> >
> > Looks too yellowish to me. My gamma may be to blame, though.
> >
> > -Xplo
>
> like it, very funny looking makes me happy:D
> the yellowish seems to come from the light source because in the shade it
> looks brown.

The BMP file rendered from Blender looks nice and chocolately, i.e. deep,
rich brown. The export via Povanim and render in Pov Ray turned more
yellowish. I'm sure it was due to my first time use of Povanim and not
paying attention to the settings. However, I think the Blender/Pov Ray
combo can be very powerful.

--Ralph


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From: jms
Subject: Re: Chocolat de Suzanne
Date: 27 Mar 2005 15:02:28
Message: <42471154$1@news.povray.org>


> "roelof" <rps### [at] yahoocom> wrote:
> 
>>Xplo Eristotle <xpl### [at] infomagicnet> wrote:
>>
>>>author wrote:
>>>
>>>
>>>>Experimenting with some modeling in Blender, then exporting via Povanim and
>>>>rendering in Pov Ray.
>>>>
>>>>I guess, also, I am seeing too many chocolate Easter bunnies in the
>>>>stores--this is a chocolate room and I'm gonna eat me way outa it! ;-)
>>>
>>>Looks too yellowish to me. My gamma may be to blame, though.
>>>
>>>-Xplo
>>
>>like it, very funny looking makes me happy:D
>>the yellowish seems to come from the light source because in the shade it
>>looks brown.
> 
> 
> The BMP file rendered from Blender looks nice and chocolately, i.e. deep,
> rich brown. The export via Povanim and render in Pov Ray turned more
> yellowish. I'm sure it was due to my first time use of Povanim and not
> paying attention to the settings. However, I think the Blender/Pov Ray
> combo can be very powerful.
> 
> --Ralph
> 

Povray's lights are a bit harder than blender's ones . There is a global
cursor to control all the lighting  :
http://jmsoler.free.fr/util/blenderfile/fr/povanim_global_light_en.htm


-jms-


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From: author
Subject: Re: Chocolat de Suzanne
Date: 27 Mar 2005 20:35:01
Message: <web.42475e96267a8e9c5a9431fb0@news.povray.org>
> Povray's lights are a bit harder than blender's ones . There is a global
> cursor to control all the lighting  :
> http://jmsoler.free.fr/util/blenderfile/fr/povanim_global_light_en.htm
>
>
> -jms-

Thank you, JMS... that link was quite informative. I re-exported at 25% and
it looks much more "chocolately" ... dark chocolate, anyway. ;-)

Bon appetit!

--Ralph


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From: jms
Subject: Re: Chocolat de Suzanne
Date: 28 Mar 2005 04:22:43
Message: <4247cce3$1@news.povray.org>

>>Povray's lights are a bit harder than blender's ones . There is a global
>>cursor to control all the lighting  :
>>http://jmsoler.free.fr/util/blenderfile/fr/povanim_global_light_en.htm
>>
>>
>>-jms-
> 
> 
> Thank you, JMS... that link was quite informative. I re-exported at 25% and
> it looks much more "chocolately" ... dark chocolate, anyway. ;-)
> 
> Bon appetit!
> 
> --Ralph
> 

Yes, you are right . The povanim script could offer to users more cursors so
they could make  their own material default settings .

-jms-


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