POV-Ray : Newsgroups : povray.binaries.images : spherical camera upside down Server Time
6 Nov 2024 08:18:37 EST (-0500)
  spherical camera upside down (Message 1 to 5 of 5)  
From: Elias Pschernig
Subject: spherical camera upside down
Date: 19 Feb 2005 06:45:01
Message: <web.421725b7aaaa1acb2bb4b0c10@news.povray.org>
This is just to make more clear what I mean here:
http://news.povray.org/web.421544136878739221c474120%40news.povray.org

I'm looking for a camera definition to make nr 4 look like nr 2, i.e. green
up.


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From: Maurice
Subject: Re: spherical camera upside down
Date: 19 Feb 2005 10:23:09
Message: <421759dd@news.povray.org>
Elias Pschernig wrote:
> This is just to make more clear what I mean here:
> http://news.povray.org/web.421544136878739221c474120%40news.povray.org
> 
> I'm looking for a camera definition to make nr 4 look like nr 2, i.e. green
> up.
> 
> 
> ------------------------------------------------------------------------
> 
have you tried dir -y iso. dir -z?


-- 
Maurice

http://get-me.to/Hendrix

-----BEGIN GEEK CODE BLOCK-----
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From: Slime
Subject: Re: spherical camera upside down
Date: 19 Feb 2005 13:32:45
Message: <4217864d$1@news.povray.org>
> I'm looking for a camera definition to make nr 4 look like nr 2, i.e.
green
> up.


I think you might be looking for the fisheye camera. This should do it:

camera {
fisheye
angle 360
rotate 180*z // or maybe you want scale <1,-1,1>
}

 - Slime
 [ http://www.slimeland.com/ ]


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From: Slime
Subject: Re: spherical camera upside down
Date: 19 Feb 2005 13:34:11
Message: <421786a3@news.povray.org>
> I think you might be looking for the fisheye camera. This should do it:


Oh wait, you already know about the fisheye camera. So what are you asking?
You can't get image number 4 to look like image number 2 with the spherical
camera; it produces a different type of image.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Elias Pschernig
Subject: Re: spherical camera upside down
Date: 19 Feb 2005 15:25:00
Message: <web.4217a05a59a60fbddc761f060@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote:
> > I think you might be looking for the fisheye camera. This should do it:
>
>
> Oh wait, you already know about the fisheye camera. So what are you asking?
> You can't get image number 4 to look like image number 2 with the spherical
> camera; it produces a different type of image.

Yes, I meant, it should show the same sides at the same sides as in the
other.. but I already got an answer in p.g. - simply using look_at instead
of direction fixes it in this case as well as my other scene. Looks like
there's some small inconsistency between the spherical camera type and the
docs, or I don't fully understand how spherical projection works.


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