I think I am perilously close to being done. This is my favorite result so
far. I will clean up the code and send it to Jaime. After that I will make
it public.
Tim
Tim McMurdo wrote:
> I think I am perilously close to being done. This is my favorite result so> far. I will clean up the code and send it to Jaime. After that I will make> it public.> > Tim> > > ------------------------------------------------------------------------>
Visually very impressive.
Tim McMurdo nous apporta ses lumieres en ce 2005-01-29 10:51:
> I think I am perilously close to being done. This is my favorite result so> far. I will clean up the code and send it to Jaime. After that I will make> it public.> > Tim> > > ------------------------------------------------------------------------>
I could almosr hear the rain fall and smell it ;) Are you sure it's not a photo?
Alain
jod### [at] wohrrcom news:web.41fbb2a4b829df8f6e93bf990@news.povray.org> Isosurface water.
Imho using height_field generated basing on isosurface will gave as good
result, but working faster.
Like
height_field {
function Q,Q {
pattern {
sin(x) + // ... rest of formula from isosurface
}
}
...
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
Tim McMurdo wrote:
> I think I am perilously close to being done. This is my favorite result so> far. I will clean up the code and send it to Jaime. After that I will make> it public.
Very very nice, Tim... I'm hardly waiting for the code (the timing is
just perfect, as I've finished the POVCOMP entry and was going to retake
the "project Tierra").
--
Jaime
Tim McMurdo wrote:
A little sad in a way. The clouds look great, but the small size
(guessing HIGH render times) suggests that the dream of a super
trubulent sky and crashing waves is a few years away at least.
-Shay