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Hi all,
I'm working on skin+sss through pov media. Well... I would say : it's SSSo
hard !
As you know , too many translucent problems, a lot of time for tweaking and
then waiting for render etc. etc.
Now I say to myself : probably it's time to give up. :-(
I'm not happy with the results but perhaps my eyes are simply tired.
Anyway, here are some of my last tests.
Rene
(the old newbie)
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Attachments:
Download 'ssstest1.jpg' (254 KB)
Preview of image 'ssstest1.jpg'
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On the other hand, I've tried to make my own faked sss method.
I've used aoi (angle of incidence) pattern and shadow_pigment.
Aoi pattern is available in MLPov 0.8 and Megapov 1.1.
Shadow_pigment is only a MLPov 0.8 feature (I think).
I must say that Gilles had used aoi yet within Cinema4D :
http://www.oyonale.com/histoire/images/vicky3_hdri_C4D2.jpg
and a faked aoi using a slope map in Pov3.5 :
http://www.oyonale.com/ldc/images/grandrue_est_bleu_detail1.jpg
Here is my before-after image. It's seems she took a DHEA pill !
The head is always my old-first-not-really-good Wings figure. I use it as a
guinea-pig ..(is it the correct word in English ?)
There are 2 bluish area_lights.
Rene
(the old newbie)
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Attachments:
Download 'fsss_test_ba.jpg' (153 KB)
Preview of image 'fsss_test_ba.jpg'
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#1 matte default
#2 matte uv-map
#3 aoi layer. The aoi is linked to the camera location point.
#4 uv-map and aoi layers are blended using transmit. We can see the white
edge.
Rene
(the old newbie)
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Attachments:
Download 'fsss_test_1234.jpg' (253 KB)
Preview of image 'fsss_test_1234.jpg'
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#5 + ambient color
#6 + reddish shadow_pigment to mimic translucent effect.
#7 + light group => only skin and inner parts are concerned
#8 + highlights
Not perfect. Of course, the method could be improved.
But very FAST render
Rene
(the old newbie)
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Attachments:
Download 'fsss_test_5678.jpg' (314 KB)
Preview of image 'fsss_test_5678.jpg'
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And as bonus, here is the Jaime's custom car paint version ! ;-)
Rene
(the old newbie)
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Attachments:
Download 'jaime_carpaint.jpg' (69 KB)
Preview of image 'jaime_carpaint.jpg'
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Rene Bui wrote:
> Now I say to myself : probably it's time to give up. :-(
:) ...because it's hard to do it better? You done it very well, much
better than my lame first attempt, which had much more artifacts. The
problem I think with SSS is that you will need a realistic structure
inside (bones and muscles) to get a realistic head. On the other hand,
the MLPov tests are also awesome, and very convincing too.
--
Jaime
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news:web.41dcf4e6ca06a2f09cc1eaf50@news.povray.org...
> Now I say to myself : probably it's time to give up. :-(
>
Don't give up! (Kate Bush's or Pete Gabriel voice as you want)
I agree tweaking scattering media is not really a rest cure :/
Marc
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From: Roberto Amorim
Subject: Re: Human skin : SSS and faking method
Date: 6 Jan 2005 06:45:42
Message: <41dd24e6@news.povray.org>
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Fantastic. You're not a newbie by any sense of the word. Definitely not. :-)
You said it's fast to render. How fast?
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Excellent work.
I must add however that I had a tiny lol to myself when I saw that sphere
and thought it best described as "fake pornography."
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wow. i think you have been staring at them too long to make an unbiased
judgement. they are extremely impressive.
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