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13 Nov 2024 01:44:13 EST (-0500)
  Lamp (Message 1 to 9 of 9)  
From: Salty
Subject: Lamp
Date: 2 Jan 2005 09:35:01
Message: <web.41d805b939c5fd584fe3d6dd0@news.povray.org>
Hey all,

Here's a lamp I threw together in Rhino 3d. What ya think?

Thanks,
Sean


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From: author
Subject: Re: Lamp
Date: 2 Jan 2005 09:55:01
Message: <web.41d80a90d70e611b5a9431fb0@news.povray.org>
"Salty" <Sal### [at] fusenet> wrote:
> Hey all,
>
> Here's a lamp I threw together in Rhino 3d. What ya think?
>
> Thanks,
> Sean

I like it... very illuminating. ;-)

--Ralph


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From: JWV
Subject: Re: Lamp
Date: 2 Jan 2005 10:15:45
Message: <41d81021$1@news.povray.org>
The model looks good, but what realy impresses me is the green texture (?)
for the cloth! I'd love to know how you did that.

Greetings,

JWV

"Salty" <Sal### [at] fusenet> wrote in message
news:web.41d805b939c5fd584fe3d6dd0@news.povray.org...
> Hey all,
>
> Here's a lamp I threw together in Rhino 3d. What ya think?
>
> Thanks,
> Sean
>


----------------------------------------------------------------------------
----


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From: Jaime Vives Piqueres
Subject: Re: Lamp
Date: 2 Jan 2005 14:02:23
Message: <41d8453f$1@news.povray.org>
Salty wrote:
> Hey all,
> 
> Here's a lamp I threw together in Rhino 3d. What ya think?

   Beautiful... simple and clean. Great color. But the screen seems a 
bit flat perhaps.

--
Jaime


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From: Sean Johnson
Subject: Re: Lamp
Date: 2 Jan 2005 14:04:23
Message: <41d845b7$1@news.povray.org>
Cloth?
I was going for glass, but you can't really tell without a good deal of 
reflection. The majority of the effect is dependent on the light inside the 
lamp having the correct brightness, fade distance, and fade power.

Here's the code:

#declare GreenShade =
   material  // GreenShade
   {
      texture
      {
         pigment
         {
            bozo
            color_map
            {
               [ 0.0     rgbft <0.219658, 0.501961, 0.0, 0.156233, 0.0> ]
               [ 1.0     rgbft <0.214852, 0.312467, 0.0, 0.2, 0.0> ]
            }
         }
         normal
         {
            granite , 0.1
            scale  0.05
         }
         finish
         {
            ambient 0.0
            diffuse 1.0
            specular 1.0
            roughness 0.07
            reflection
            {
               0.0 , 0.25
               fresnel  off
               falloff  1.0
               exponent 1.0
               metallic 0.0
            }
         }
      }
      scale  5.0
   }

"JWV" <jwv|at|planet.nl> wrote in message news:41d81021$1@news.povray.org...
> The model looks good, but what realy impresses me is the green texture (?)
> for the cloth! I'd love to know how you did that.
>
> Greetings,
>
> JWV
>
> "Salty" <Sal### [at] fusenet> wrote in message
> news:web.41d805b939c5fd584fe3d6dd0@news.povray.org...
>> Hey all,
>>
>> Here's a lamp I threw together in Rhino 3d. What ya think?
>>
>> Thanks,
>> Sean
>>
>
>
> ----------------------------------------------------------------------------
> ----
>
>
>
>
>


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From: Aaron Gillies
Subject: Re: Lamp
Date: 2 Jan 2005 14:14:40
Message: <41d84820@news.povray.org>
Sean:

Looks great, but I have to wonder if you would be able to see the shape 
of the bulb so clearly through the lampshade.  Is there a way to adjust 
the scene so that what is visible through the shade is more of a fuzzy, 
bright spot underneath, rather than the full outline of the bulb?

Otherwise, it looks neat.

Aaron


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From: Michael Raiford
Subject: Re: Lamp
Date: 2 Jan 2005 20:36:03
Message: <41d8a183@news.povray.org>
Salty wrote:
> Hey all,
> 
> Here's a lamp I threw together in Rhino 3d. What ya think?
> 
> Thanks,
> Sean
> 
> 
> ------------------------------------------------------------------------
> 

Green.

OK, Really -- The lamp looks great, but it seems as if the whole scene 
is tinted green.. Is the light_source also green?


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From: Sean Johnson
Subject: Re: Lamp
Date: 3 Jan 2005 17:17:46
Message: <41d9c48a$1@news.povray.org>
The light is a slight yellow. The green is a result of the lamp shade being
double-illuminated and having radiosity with brightness set at 3. I don't
know if it's exaggerated or not. I'll have to go find me a green-shaded
lamp.

----- Original Message ----- 
From: "Michael Raiford" <mra### [at] hotmailcom>
Newsgroups: povray.binaries.images
Sent: Sunday, January 02, 2005 8:34 PM
Subject: Re: Lamp


> Salty wrote:
>> Hey all,
>>
>> Here's a lamp I threw together in Rhino 3d. What ya think?
>>
>> Thanks,
>> Sean
>>
>>
>> ------------------------------------------------------------------------
>>
>
> Green.
>
> OK, Really -- The lamp looks great, but it seems as if the whole scene is 
> tinted green.. Is the light_source also green?
"Michael Raiford" <mra### [at] hotmailcom> wrote in message 
news:41d8a183@news.povray.org...
> Salty wrote:
>> Hey all,
>>
>> Here's a lamp I threw together in Rhino 3d. What ya think?
>>
>> Thanks,
>> Sean
>>
>>
>> ------------------------------------------------------------------------
>>
>
> Green.
>
> OK, Really -- The lamp looks great, but it seems as if the whole scene is 
> tinted green.. Is the light_source also green?


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From: bob
Subject: Re: Lamp
Date: 4 Jan 2005 23:04:29
Message: <639pa2-352.ln1@titanic.thefleet>
Salty wrote:
> Hey all,
> 
> Here's a lamp I threw together in Rhino 3d. What ya think?
> 
> Thanks,
> Sean
> 
> 
> ------------------------------------------------------------------------
> 

sweet.  might make a good desktop wallpaper.


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