This article:
http://www.tron-sector.com/articles/article.aspx?ID=131
states "Each Lightcycle is composed of 57 geometric forms that have been
combined by a solid-modeling program."
I had made a Lightcycle that had used several hundred primitives but after
reading the above I wanted to take a shot at the challenge of getting it
down to 57 primitives. Well I did even better then that, I got it down to
54 primitives and I wanted to share.
The code for this image is available here:
http://www.wwwmwww.com/TRON/LightCycle.pov
This is the first piece of code I've publically shared so go easy on me.
I'm far from being an expert. However all comments and suggestions are
welcome.
Enjoy,
Carl
Interesting.
I think you could use even fewer primitives by using lathes in exchange
for the first two difference operations (after a quick glance). It does
appear there could have been more detail added, though I suppose the
computer power used to make "TRON" was rather limited by todays' standards.
Looks like fun.
- Grim
Thanks everyone. By the way, I discovered a small mistake in the code I had
posted. It's now fixed incase you haven't downloaded the code yet. If you
have all I have changed is the two places I had:
Shear_Trans(0.866025*x-0.5*y, y, z)
I replaced it with:
Shear_Trans(x-0.57735*y, y, z)
This cutout for the rear fender should have extended into the bike 86 units
to avoid intersecting the rear tire. The first transformation above only
extended it 86*0.866025 units or just over 74 units into the bike.
Sorry I didn't catch that before I posted the code.
Enjoy,
Carl