|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
How do I get corrugated roofing to work in this image? I can get the texture
effect to work using normals but the roof does not corrugate
Post a reply to this message
Attachments:
Download 'platform.jpg' (24 KB)
Preview of image 'platform.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I'm not sure that this is exactly what you are after, but can you use a
height field and an internal bitmap?
Here is an example:
camera {
location <0, 0, -200>
look_at <0, 0, 0>
rotate <45, -45, 0>
}
light_source {
<-2000, 4000, -3000>
color rgb 2
}
height_field {
function 400, 400 {
pattern {
marble
turbulence .075
scale .25
}
}
translate <-.5, 0, -.5>
scale <100, 10, 100>
texture {
pigment {
color rgb .5
}
finish {
specular .5
roughness .005
reflection { 1, 1 }
}
}
}
sphere {
<0, 40, 0>
20
texture {
pigment {
color rgb <.75, 0, 0>
}
finish {
specular 1
roughness .005
reflection .25
}
}
}
Not exactly perfect, but it is something to work from.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
If only a normal is used you can only see it as light/shadow changes on an
otherwise flat surface. Faster to render. Example:
normal {function {abs(x)} sine_wave scale 0.1}
Best way would be to use a sine wave function in an isosurface to get the
actual shape. Here is a 3' by 16' panel.
#declare Freq=20;
isosurface {
function {
y-sin(x*Freq)/25
}
contained_by {
box {<-1.5,-1,-8>,<1.5,1,8>} // could change x and z (W and L)
}
max_gradient 2 // adjust
open // make surface only
pigment {rgb 1}
scale 1
}
I see Aaron Gillies has replied, too, about using HF. Which is certainly
another possibilty, although not as easy and convenient.
Mike Williams has a isosurface tutorial (much suggested reading) showing a
way to create a thickness, too, if that might matter. See last example at:
http://www.econym.demon.co.uk/isotut/substitute.htm
Bob H.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> #declare Freq=20;
>
> isosurface {
> function {
> y-sin(x*Freq)/25
> }
> contained_by {
> box {<-1.5,-1,-8>,<1.5,1,8>} // could change x and z (W and L)
> }
> max_gradient 2 // adjust
> open // make surface only
> pigment {rgb 1}
> scale 1
> }
Cheers, I'll be sure to give you cred in my IRTC entry, but if I forget,
here it is.
Post a reply to this message
Attachments:
Download 'platform.jpg' (44 KB)
Preview of image 'platform.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Bathurstfreak" <bat### [at] hotmailcom> wrote in message
news:web.41d2a62a9b0fd5ad127a3fdf0@news.povray.org...
> Cheers, I'll be sure to give you cred in my IRTC entry
No need to do that. Was just a simple bit of help.
Your roof here looks much like the carport roof I built with the same kind
of corrugated metal that I included in a model of my home made in POV-Ray,
which is how I knew about the way to make it. Is 20' L by 16' W with five 4"
X 4" posts on one side and other, higher side, attached to the home.
About your rendered image... Will you be using light source fading? Right
now I can't tell much about the lighting, it has a high ambient appearance,
or perhaps a shadowless light source.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|