|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Here's my first post... on the advice of a member of this group, that my
first post should be a reflective sphere on a checkered plane, I hope this
qualifies...
Post a reply to this message
Attachments:
Download 'checkersphere.png' (253 KB)
Preview of image 'checkersphere.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
yes it does!
Post a reply to this message
|
|
| |
| |
|
|
From: Marc Jacquier
Subject: Re: my first post (reflective sphere on checkered plane
Date: 18 Dec 2004 12:37:07
Message: <41c46ac3@news.povray.org>
|
|
|
| |
| |
|
|
news:web.41c458a0f996411d2bc27a2a0@news.povray.org...
> Here's my first post... on the advice of a member of this group, that my
> first post should be a reflective sphere on a checkered plane, I hope this
> qualifies...
>
Excellent!
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Welcome!
Certainly one of the best Earth renderings I've seen in a long, long time!
It has depth (atmosphere, clouds, deep blue water).
Regards,
Hugo
Post a reply to this message
|
|
| |
| |
|
|
From: Andrew the Orchid
Subject: Re: my first post (reflective sphere on checkered plane
Date: 18 Dec 2004 16:21:39
Message: <41c49f63@news.povray.org>
|
|
|
| |
| |
|
|
Mmmm... very nice!
Post a reply to this message
|
|
| |
| |
|
|
From: GrimDude
Subject: Re: my first post (reflective sphere on checkered plane
Date: 18 Dec 2004 22:02:27
Message: <41c4ef43$1@news.povray.org>
|
|
|
| |
| |
|
|
Applause!
Kiss the wife and kids (or Mom & Dad) goodbye. Rendering is a hobby that
creates giant chasms between computer desks and the real world. It's almost
as if a moat is formed the minute you install Pov-Ray, and that moat only
widens with every support utility that follows.
- Grim
Post a reply to this message
|
|
| |
| |
|
|
From: Tim Cook
Subject: Re: my first post (reflective sphere on checkered plane
Date: 19 Dec 2004 07:45:58
Message: <41c57806$1@news.povray.org>
|
|
|
| |
| |
|
|
GrimDude wrote:
> Kiss the wife and kids (or Mom & Dad) goodbye. Rendering is a hobby that
> creates giant chasms between computer desks and the real world. It's almost
> as if a moat is formed the minute you install Pov-Ray, and that moat only
> widens with every support utility that follows.
Except POV gives you the opportunity to step away from the computer
during longer renders. ;)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thanks for the complements, everyone!
I'm still far away from a perfect render of earth. The entire surface is
reflective (not just oceans). Land features are a combination of "sphere"
and "bump_map", which is not ideal in modelling a realistic surface. It
seems that calculations for surfaces below the atmosphere start and end
about 600 kilometers above the surface, giving the effect that the surface
is the same as viewed from space as viewed from the ground. I used another
map to simulate the "faded" effect the atmosphere has on the surface. And
to save time rendering on a 400 MHz system, I didn't do any anti-aliasing.
Anyway, I still seek solutions to these... will keep practicing.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |