POV-Ray : Newsgroups : povray.binaries.images : Galaxy Of Talent Server Time
6 Nov 2024 18:25:32 EST (-0500)
  Galaxy Of Talent (Message 1 to 5 of 5)  
From: Loki
Subject: Galaxy Of Talent
Date: 7 Dec 2004 13:45:01
Message: <web.41b5f9512165a4b441ff36a70@news.povray.org>
My first image posted here.  An abstract thing; I wrote some code in C++ to
generate a random collection of points within a vaguely galaxy-ish
distribution and then rendered each point as a reflective sphere.  There
are thousands here.  The camera is placed within the distribution with a
very wide angle and rendered with focal blur.  The background is 1+blue so
it appears white but looks blue in reflections.  The spheres have no
texture of their own, just reflection.

Comments?

L
-


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galaxy.jpg


 

From: Slime
Subject: Re: Galaxy Of Talent
Date: 7 Dec 2004 13:51:42
Message: <41b5fbbe$1@news.povray.org>
Awesome image. It's my desktop background.

How long was the render?

 - Slime
 [ http://www.slimeland.com/ ]


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From: Rafal 'Raf256' Maj
Subject: Re: Galaxy Of Talent
Date: 7 Dec 2004 14:05:40
Message: <Xns95B8CCA66F0FFraf256com@203.29.75.35>
nomail@nomail news:web.41b5f9512165a4b441ff36a70@news.povray.org

> My first image posted here.  An abstract thing; I wrote some code in
> C++ to generate a random collection of points within a vaguely
> galaxy-ish distribution and then rendered each point as a reflective
> sphere.  There are thousands here.  The camera is placed within the
> distribution with a very wide angle and rendered with focal blur.  The
> background is 1+blue so it appears white but looks blue in
> reflections.  The spheres have no texture of their own, just
> reflection. 

Very nice artistic effect imho!

Technical sugestions, blue reflections can be done with 

reflection <0,0,1>

also, the spheres could be places in SDL loop using rand_gauss thingy.



-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Loki
Subject: Re: Galaxy Of Talent
Date: 7 Dec 2004 15:00:00
Message: <web.41b60aebc73e0d0841ff36a70@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> also, the spheres could be places in SDL loop using rand_gauss thingy.

Well this wasn't intended as an image actually, I was fiddling with a random
network - I was wondering what the likely distribution of data traffic
would be in a future galaxy-wide internet.  I produced a galaxy-ish
distribution with links organised depending on distance between points and
some clustering, but I got sidetracked and abandoned the model in favour of
rendering the random distribution ;)  The distribution was produced in C++
in this case, but you're right, I could have used the SDL random stream to
produce something indistinguishable.  I would have, but I actually had the
data set hanging around before I thought of doing the image.

Glad you like it though.

L
-


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From: Florian Brucker
Subject: Re: Galaxy Of Talent
Date: 7 Dec 2004 15:11:23
Message: <41b60e6b$1@news.povray.org>
> Awesome image. It's my desktop background.
I second both points :)

Florian
-- 
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/


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