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Hello All,
Thanks for your suggestions. I tweeked the scene from and did a high quality
render while I was out doing the Thanksgiving thing. It took 14 hours.. I
can't beleive it really took that long, but it did. On a P4 2.8 ghz. I
think it's time to reboot.
How's it look so far?
Thanks,
Sean
Post a reply to this message
Attachments:
Download 'oldrobot_museum_v8.jpg' (393 KB)
Preview of image 'oldrobot_museum_v8.jpg'
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On Fri, 26 Nov 2004 09:56:37 -0500, Salty wrote:
> Hello All,
>
> Thanks for your suggestions. I tweeked the scene from and did a high
> quality render while I was out doing the Thanksgiving thing. It took 14
> hours.. I can't beleive it really took that long, but it did. On a P4 2.8
> ghz. I think it's time to reboot.
>
> How's it look so far?
>
>
> Thanks,
> Sean
Much better, but there's still the problem of the robots themselves being
too dark relative to the rest of the scene. Maybe you could try to
reposition the window that produces the bright are on the foreground so
that the light would fall on the robots ?
The ceiling texture still needs work too - plain color looks a bit out of
place next to the textured walls.
Post a reply to this message
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It's a nice work, but I'm troubled by something : the leftmost robot is
in the public's path, that's a little bit oppressive (and the massive
look of your robot is responsible for this sentiment too) and could
generate some trafic problems if there are many visitors.
I see two solutions to this problem :
- move the robot in the green plant place and move this plant in the
cutted angle of the corridor (just on the left of the small rightmost robot)
- enlarge your corridor, move the rightmost robot a little bit more on
the right and move the leftmost robot near the left wall
... the problem : there will be nothing "interesting" any more in the
center of your picture ... :-/
Thierry
> Hello All,
>
> Thanks for your suggestions. I tweeked the scene from and did a high quality
> render while I was out doing the Thanksgiving thing. It took 14 hours.. I
> can't beleive it really took that long, but it did. On a P4 2.8 ghz. I
> think it's time to reboot.
>
> How's it look so far?
>
>
> Thanks,
> Sean
>
>
>
> ------------------------------------------------------------------------
>
Post a reply to this message
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"Salty" <Sal### [at] fusenet> wrote in message
news:web.41a74425bd1e7da3c22cd3f0@news.povray.org
> Hello All,
>
> Thanks for your suggestions. I tweeked the scene from and did a
> high quality render while I was out doing the Thanksgiving thing.
> It took 14 hours.. I can't beleive it really took that long, but it
> did. On a P4 2.8 ghz. I think it's time to reboot.
>
> How's it look so far?
Looks good. IMO the join between the walls and the ceiling looks odd. I
think you need to either pattern the ceiling, make the walls plane, or put
something to hide the join, like you've done between the floor and the
walls.
Post a reply to this message
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