POV-Ray : Newsgroups : povray.binaries.images : Continued trials at Human face Server Time
13 Nov 2024 07:25:40 EST (-0500)
  Continued trials at Human face (Message 1 to 3 of 3)  
From: stm31415
Subject: Continued trials at Human face
Date: 13 Nov 2004 13:35:00
Message: <web.41965347eb65be899f8e94f40@news.povray.org>
This is looking a little better. I uv_mapped it, this time, too. The lips
are still awful. Too low, too, but I only noticed that _after_ I had done
the texturing. I am not going for photrealism, but more of that
claymation/plasticene sort of look.

Thanks to Tim Nikias, for the eyeballs.

Tell me what you think,

-S
5TF!


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From: Tim Nikias
Subject: Re: Continued trials at Human face
Date: 13 Nov 2004 13:51:08
Message: <4196579c$1@news.povray.org>
> This is looking a little better. I uv_mapped it, this time, too. The lips
> are still awful. Too low, too, but I only noticed that _after_ I had done
> the texturing. I am not going for photrealism, but more of that
> claymation/plasticene sort of look.

I think you're getting there, a little more practice and you should be
churning out faces by the hundreds! :-) IMHO the nose is a little too pointy
and the ears droop a little too low, but aside of that, very well.

> Thanks to Tim Nikias, for the eyeballs.

It's nice to read that someone actually uses my include files. :-)

Regards,
Tim

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: stm31415
Subject: Re: Continued trials at Human face
Date: 13 Nov 2004 14:40:00
Message: <web.419662beffdd771e6ff74e3c0@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:

> I think you're getting there, a little more practice and you should be
> churning out faces by the hundreds! :-) IMHO the nose is a little too pointy
> and the ears droop a little too low, but aside of that, very well.


Thanks! You're probably right. I'm using the same ears as the last heaad,
because they took me a day to make ;), but they were my first try, and so
not very good...
>
> It's nice to read that someone actually uses my include files. :-)
>

As soon as I got to the eyes, I headed straight for your site. I had'n't
used that particular include before, but I knew just where to look.

Here, I moved the lips, and realized that the textures ambient was on, while
I was using radiosity. oops. So he looks a little more tan/less dead here.
Also, I deepened his wrinkles a touch. Actually, I think he's beginning to
look like one of those artist reconstructions from a skull-- he looks
right, but without an expression, he also looks dead. The skin needs some,
transparent-like look to it. Hmm...

-S
5TF!


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