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Two ships that came out of the same basic poly form. I could not make up my
mind which way i wanted the shape to be going so I built two. I still like
both but the one with the slits for engines is my favorite.
I am looking for detail ideas. What should be add next to make them more
real. This will help with all the others i have. I have a lot. I should
post them here I guess.
Thanks in advance.
m1j
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Attachments:
Download 'f3quad.jpg' (134 KB)
Preview of image 'f3quad.jpg'
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mik### [at] hotmailcom
news:web.419513af45ebea0af7635e200@news.povray.org
> Two ships that came out of the same basic poly form. I could not make
> up my mind which way i wanted the shape to be going so I built two. I
> still like both but the one with the slits for engines is my favorite.
Hey, thats realy cool :) How exacly did You modell them?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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I used Lightwave to model them but I used Poseray to subdivide and output to
povray.
With poseray's ability to subdivide any program can be used to produce good
shapes.
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns959FD6B3E9AA7raf256com@203.29.75.35...
> mik### [at] hotmailcom
> news:web.419513af45ebea0af7635e200@news.povray.org
>
> > Two ships that came out of the same basic poly form. I could not make
> > up my mind which way i wanted the shape to be going so I built two. I
> > still like both but the one with the slits for engines is my favorite.
>
> Hey, thats realy cool :) How exacly did You modell them?
>
> --
> http://www.raf256.com/3d/
> Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
> Computer Graphics
Post a reply to this message
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Are those grooves modeled or is that a bump map?
Skip
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Their modeled.
I cut a line of polys then bevel down in a curve bay a small amount. I
normaly use 3 divisions in the bevel. It has sharp edges until subdivided in
poseray.
"Skip Talbot" <Ski### [at] aolcom> wrote in message
news:4196532f$1@news.povray.org...
> Are those grooves modeled or is that a bump map?
>
> Skip
>
>
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On Fri, 12 Nov 2004 14:49:03 EST, "m1j" <mik### [at] hotmailcom> wrote:
>
> I am looking for detail ideas. What should be add next to make them more
> real. This will help with all the others i have. I have a lot. I should
> post them here I guess.
>
How about some hatch outlines (thinner than the panel breaks), insignia and
stencils
(like you see on fighter aircraft) and dirt ? The surfaces have a somewhat plastic
look and feel.
Also, maybe a litle bit of trancparency added to the windows to make them look less
like the rest
of the exterior.
Otherwise, great looking ships.
Chris
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thanks! I am not sure how much of the surfave I want to break up. The
insignia and stencils idea is great. the dirt is too. I will work on both.
"Chris Holtorf" <lho### [at] nwlinkcom> wrote in message
news:1103_1100404839@news.povray.org...
> On Fri, 12 Nov 2004 14:49:03 EST, "m1j" <mik### [at] hotmailcom> wrote:
> >
> > I am looking for detail ideas. What should be add next to make them more
> > real. This will help with all the others i have. I have a lot. I should
> > post them here I guess.
> >
> How about some hatch outlines (thinner than the panel breaks), insignia
and stencils
> (like you see on fighter aircraft) and dirt ? The surfaces have a somewhat
plastic look and feel.
> Also, maybe a litle bit of trancparency added to the windows to make them
look less like the rest
> of the exterior.
> Otherwise, great looking ships.
>
> Chris
>
>
Post a reply to this message
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"m1j" <mik### [at] hotmailcom> wrote:
> Two ships that came out of the same basic poly form. I could not make up my
> mind which way i wanted the shape to be going so I built two. I still like
> both but the one with the slits for engines is my favorite.
Mine too. But i think it should be turned 180 degrees on Y axis, so the
slits should be the difuser for the engines (to refresh them) and the pilot
cab should stay on the same place (back). The ship then should be like a
rounded and plane cone.
And ... where can i download it ? I need good models for animations. I
always leave animations because i dont have models. If you are going to
share plz make some documentation and make it configurable (like colors
....).
Anyway good models.
Manuel Mata.
www.ignorancia.org/mmata
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