POV-Ray : Newsgroups : povray.binaries.images : Shelter with Military Texture Server Time
7 Nov 2024 08:30:34 EST (-0500)
  Shelter with Military Texture (Message 1 to 8 of 8)  
From: Hans-Werner
Subject: Shelter with Military Texture
Date: 27 Sep 2004 09:35:00
Message: <web.415816aa2fb0e179fda9fef0@news.povray.org>


This is the best I could get.
Is there no other way than to take a picture with a digicam ?
This is my first picture with POV-Ray.


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Attachments:
Download 'shelter.jpg' (157 KB)

Preview of image 'shelter.jpg'
shelter.jpg


 

From: Txemi Jendrix
Subject: Re: Shelter with Military Texture
Date: 27 Sep 2004 09:42:19
Message: <415818bb@news.povray.org>
Hans-Werner wrote:

> I?ve tried to generate a military looking texture.
> I?ve tried all patterns of POV-Ray, but it doesn?t helped.
> This is the best I could get.
> Is there no other way than to take a picture with a digicam ?

Why don't you scale and move the texture itself until you get the desired
look?

Hope this helps.
-- 
Txemi Jendrix
www.txemijendrix.com


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From: Vincent LE CHEVALIER
Subject: Re: Shelter with Military Texture
Date: 27 Sep 2004 17:07:19
Message: <41588107$1@news.povray.org>
Hans-Werner wrote:



> This is the best I could get.
> Is there no other way than to take a picture with a digicam ?
> This is my first picture with POV-Ray.
> 
> 
> ------------------------------------------------------------------------
> 

Well, I did something using the crackle pattern. I'm not sure if it's 
any closer to what you are trying to achieve, but I thought I'd post it 
anyway...

The texture part of the scene file goes like this :

#macro ColorSpan(col, Span) // Macro to clarify the color_map...
[MapInd rgb col]
#declare MapInd = MapInd+Span;
[MapInd rgb col]
#end

#declare Military =
texture
{
  pigment
  {
   crackle solid form <1,0,0>
// Liked this form more than the default, but it's
// really a matter of what you want to mimic...
   color_map
   {
    #declare MapInd = 0;
    ColorSpan(<0.2,0.3,0.3>,0.45)
    ColorSpan(<0.2,0.8,0.1>,0.1)
    ColorSpan(<0.7,0.2,0.1>,0.45)

   }
   warp{turbulence 0.4 octaves 2}
// Just to add some irregularities in the shapes
  }
}

Hope this helps

-- 
Vincent


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Attachments:
Download 'military.jpg' (14 KB)

Preview of image 'military.jpg'
military.jpg


 

From: Eli
Subject: Re: Shelter with Military Texture
Date: 27 Sep 2004 17:22:44
Message: <415884a4$1@news.povray.org>
The textures they use in armies are mostly done by hand IIRC. They are 
supposed to break the form apart and prevent recognition by the (human) eye. 
It might be hard to do a very good military texture, but who knows there is 
someone around here who will crack the case of course....


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From: Txemi Jendrix
Subject: Re: Shelter with Military Texture
Date: 27 Sep 2004 21:31:04
Message: <4158bec0@news.povray.org>
Txemi Jendrix wrote:

> Why don't you scale and move the texture itself until you get the desired
> look?

I meant something like this. If you find it useful, I can post the code.
Bye
-- 
Txemi Jendrix
www.txemijendrix.com


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Attachments:
Download 'militarr.png' (81 KB)

Preview of image 'militarr.png'
militarr.png


 

From: Txemi Jendrix
Subject: Re: Shelter with Military Texture
Date: 28 Sep 2004 10:48:55
Message: <415979d7@news.povray.org>
Txemi Jendrix wrote:

> I meant something like this. If you find it useful, I can post the code.

Code posted in povray.text.scene-files

Bye

-- 
Txemi Jendrix
www.txemijendrix.com


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From: Vincent LE CHEVALIER
Subject: Re: Shelter with Military Texture
Date: 28 Sep 2004 18:35:23
Message: <4159e72b@news.povray.org>
Vincent LE CHEVALIER wrote:
>   crackle solid form <1,0,0>

Ooops... I just realised that form has no influence whatsoever on 
crackle when solid is specified...
I really don't know what was the difference I saw when I wrote the 
scene. Just my imagination !

One could play with metric instead in this case...

sorry again

-- 
Vincent


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From: JPGargoyle
Subject: Re: Shelter with Military Texture
Date: 29 Sep 2004 08:40:00
Message: <web.415aac20bb6ed60b8d7cbbaa0@news.povray.org>
Take a look at this thread:
http://news.povray.org/povray.binaries.images/thread/%3C3d57ee8a@news.povray.org%3E/?ttop=186611&toff=2000

The texture there might fit your needs with little changes and diferent
colors.


Best regards.


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