> | The "floor" is not an isosurface but a mesh created with cloth 0.4.1.
> |
> Hey, nice knowing there's actually somebody out there using it :)
Of course! :-)
It's a cool tool!
Although it took me a while to find out that a floor declaration seems to be
necessary for gravity to work! ;-)
> | Hope you like it.
> |
> I like it. Is that a quilted normal on the floor? There appear to be
> small bumps (particularly in the lower left). Nice effect anyway.
Almost... It's a function normal (function f_mesh1). That should simulate
the woven cloth.
The effect is a little overdone in the right corner at the back. The shadows
are to deep I think but I couldn't get it better.
ciao
Mischa
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