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From: Dan Byers
Subject: blah...
Date: 10 Mar 2003 22:29:36
Message: <BA92B46B.3AE4%goofygraffix@huntel.net>
... a Splork pict gone awry... I personally am none too happy with it :(
but I figure maybe someone else might see something good about it... blah..


----------
dan
Goofy Graffix - http://hometown.aol.com/goofygrafx
DanByersArt - http://www.huntel.net/goofygraffix


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Preview of image 'splork 3.jpg'
splork 3.jpg


 

From: Hugo Asm
Subject: Re: blah...
Date: 11 Mar 2003 06:11:58
Message: <3e6dc47e$1@news.povray.org>
Inspiration: Combine 3 full images into 1, where each brick is part of a
puzzle.. All 3 images remain recognisable, and are scattered equally
(randomly or in a pattern) in the puzzle... :o)

Regards,
Hugo


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From: Remco de Korte
Subject: Re: blah...
Date: 11 Mar 2003 06:40:02
Message: <3E6DCA2D.8F45A99C@onwijs.com>
Dan Byers wrote:
> 
> ... a Splork pict gone awry... I personally am none too happy with it :(
> but I figure maybe someone else might see something good about it... blah..
> 
> ----------
> dan

I don't really believe you're not happy with this ;)
It looks puzzling. The previous Splork had a sort of 'airbrush' look to
it. If this one could somehow inherit some of that clarity it would be a
magnificent, puzzling image, with a lot of things to see. My favourite,
actually.

Remco


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From: Dan Byers
Subject: Re: blah...
Date: 11 Mar 2003 11:00:13
Message: <web.3e6e07b2e22f4ed2e1a922da0@news.povray.org>
Hugo Asm wrote:
>Inspiration: Combine 3 full images into 1, where each brick is part of a
>puzzle.. All 3 images remain recognisable, and are scattered equally
>(randomly or in a pattern) in the puzzle... :o)
>
>Regards,
>Hugo
>

I actually had an idea to do something similar to that about six months ago,
but as I started putting it together, it just didn't measure up to what I
had envisioned...  I think I tend to do better when I just pick a direction
and let things happen; much more chaotic and happenstance, which I think is
a quality of all good art :)

--------------------
dan
Goofy Graffix - http://hometown.aol.com/goofygrafx
DanByersArt - http://www.huntel.net/goofygraffix


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From: Dan Byers
Subject: Re: blah...
Date: 11 Mar 2003 11:05:15
Message: <web.3e6e0846e22f4ed2e1a922da0@news.povray.org>
Remco de Korte wrote:
>I don't really believe you're not happy with this ;)

trust me, I'm not :)

>It looks puzzling. The previous Splork had a sort of 'airbrush' look to
>it. If this one could somehow inherit some of that clarity it would be a
>magnificent, puzzling image, with a lot of things to see. My favourite,
>actually.
>
>Remco
>

thanks for the comments :)  I think, however, I'm just gonna stick a fork in
this one, call it done, and move on to other things... there are other
Splorks out there waiting to be rendered :)

--------------------
dan
Goofy Graffix - http://hometown.aol.com/goofygrafx
DanByersArt - http://www.huntel.net/goofygraffix


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From: Ross Litscher
Subject: Re: blah...
Date: 11 Mar 2003 12:52:31
Message: <3e6e225f$1@news.povray.org>
to me it looks a lot like digital noise or compression error in a satelite
t.v. broadcast, what with the somewhat random blockyness.



Dan Byers <goo### [at] huntelnet> wrote in message
news:BA92B46B.3AE4%goo### [at] huntelnet...
> ... a Splork pict gone awry... I personally am none too happy with it :(
> but I figure maybe someone else might see something good about it...
blah..
>
>
> ----------
> dan
> Goofy Graffix - http://hometown.aol.com/goofygrafx
> DanByersArt - http://www.huntel.net/goofygraffix
>
>
>
>
>


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From: Remco de Korte
Subject: Re: blah...
Date: 11 Mar 2003 15:31:31
Message: <3E6E46C1.A46124A6@onwijs.com>
Dan Byers wrote:
> 
> 
> thanks for the comments :)  I think, however, I'm just gonna stick a fork in
> this one, 

That sounds nice! (Stick a fork, in a splork, pom-ti-dom-ti-dom, sing
along!)

> call it done, and move on to other things... there are other
> Splorks out there waiting to be rendered :)
> 

I can't wait...

> --------------------
> dan
> Goofy Graffix - http://hometown.aol.com/goofygrafx
> DanByersArt - http://www.huntel.net/goofygraffix


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From: gonzo
Subject: Re: blah...
Date: 11 Mar 2003 17:43:44
Message: <3e6e66a0$1@news.povray.org>
Dan Byers <goo### [at] huntelnet> wrote in message
news:BA92B46B.3AE4%goo### [at] huntelnet...
> ... a Splork pict gone awry... I personally am none too happy with it :(
> but I figure maybe someone else might see something good about it...
blah..
>

Hah, you should have been expecting it... it was all over the news
channels...
[Dateline: POV]
As the Splork invasion continued, the checkered squares felt their iron grip
on the raytracing world slipping...  In desperation, they launched a
counterstrike.
[Graphic: Revenge Of The Checked Squares]  ;-o

RG - reality is stranger than fiction


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From: Hugo Asm
Subject: Re: blah...
Date: 12 Mar 2003 10:01:15
Message: <3e6f4bbb@news.povray.org>
> I think I tend to do better when I just pick a
> direction and let things happen; much more
> chaotic and happenstance, which I think is
> a quality of all good art :)

I think I understand. But does it mean the results are better, or does it
mean, you just like them more because they don't have to live up to your
vision?

:o)
Regards,
Hugo


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From: Tom Galvin
Subject: Re: blah...
Date: 13 Mar 2003 12:12:41
Message: <Xns933D7C2B4ABC2tomatimporg@204.213.191.226>
Dan Byers <goo### [at] huntelnet> wrote in
news:BA92B46B.3AE4%goo### [at] huntelnet: 

> ... a Splork pict gone awry... I personally am none too happy with it
> :( but I figure maybe someone else might see something good about
> it... blah.. 
> 
> 

This is just crying out to be animated.  The great "Splork/Cube" 
battle/dance/circus...


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