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Using the two pass and dummy textures technique as explain Jaime Vives
Piqueres in his homepage, with Kari Kivisalo ideas too, I rendered the
following stills.
In the first I rendered with dummy textures at low resolution and a gradient
texture sphere as background and save radiosity data.
Next using the saved data I made a render without the spere and with a
texture.
Finally in the third I added a plane, it looks fine, some black stripes are
due to a low parameters in radiosity settings (my computer is a little
slow).
Using the plane at first with radiosity I never can obtain this global
illumination, so I think that in some cases could be useful if we can
specify for any object in the scene an radiosity environment, I don`t know
if it is compatible with the radiosity algorithm.
http://www31.brinkster.com/ufowaiter/cubospov/default.htm
Comments and ideas are welcome.
Horacio Fagundez hfa### [at] adinet com uy
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