POV-Ray : Newsgroups : povray.binaries.images : Fake Radiosity Correct Link Server Time
16 Nov 2024 16:15:23 EST (-0500)
  Fake Radiosity Correct Link (Message 1 to 1 of 1)  
From: Horacio Fagundez
Subject: Fake Radiosity Correct Link
Date: 17 Dec 2002 18:35:02
Message: <web.3dffb39f38858b985f30aa070@news.povray.org>
Using the two pass and dummy textures technique as explain Jaime Vives
Piqueres in his homepage, with Kari Kivisalo ideas too, I rendered the
following stills.
In the first I rendered with dummy textures at low resolution and a gradient
texture sphere as background and save radiosity data.
Next using the saved data I made a render without the spere and with a
texture.
Finally in the third I added a plane, it looks fine, some black stripes are
due to a low parameters in radiosity settings (my computer is a little
slow).
Using the plane at first with radiosity I never can obtain this global
illumination, so I think that in some cases could be useful if we can
specify for any object in the scene an radiosity environment, I don`t know
if it is compatible with the radiosity algorithm.

http://www31.brinkster.com/ufowaiter/cubospov/default.htm

Comments and ideas are welcome.

                   Horacio Fagundez hfa### [at] adinetcomuy


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