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Okay guys, for this challenge make a really nice sky. You don't neccessarily
have to put a landscape with it, but go ahead and do it if you want.
I'm sure we'll get plenty of good looking results. As usual, post your image
in a reply to this thread.
Rohan _e_ii
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Rohan Bernett wrote:
> Okay guys, for this challenge make a really nice sky. You don't neccessarily
> have to put a landscape with it, but go ahead and do it if you want.
>
> I'm sure we'll get plenty of good looking results. As usual, post your image
> in a reply to this thread.
>
> Rohan _e_ii
>
I came up with these procedurals using mostly POV so I could get at the
guts of themath I wanted to use, then transferred them over to another
renderer which does colors better (IMO).
-p
--
Texturing Monk:
"Ballet pour ma fille."
http://www.applesnake.net
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Download 'clouds0.png' (230 KB)
Download 'clouds1.png' (207 KB)
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Dearmad wrote:
> guts of themath I wanted to use, then transferred them over to another renderer
Polyray?
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Ken wrote:
>
> Dearmad wrote:
>
>
>>guts of themath I wanted to use, then transferred them over to another renderer
>
>
> Polyray?
No actually, Hash AM. POV has surpassed Polyray in what you can do with
textures (though it took a few years). Also, I'm now dissatisfied with
Polyray's colors too.
POV is like my "free hand" procedural texture "sketch pad," where I can
more fully grasp what to manipulate in order to get the effect I want
quicker, then into AM I go (which has a POS interface for texture
design). I find POV limitless for textures, but maybe that's because I
lack the imagination and/or math skills to even comprehend a tool with
more options.
I took it into Hash AM and simplified it a bit in order to be able to
animate it- although here POV kicks serious butt over AM- you can't get
at *all* of the math in AM (without headache) so animating a procedural
is not as powerful as it otherwise could be.
In fact if I could get better separation and sometimes saturation in my
POV colors I would have used them for the animated sky I need in this
case and just matted it in, but I just can't get it to fly.
-peter
--
Texturing Monk:
"Ballet pour ma fille."
http://www.applesnake.net
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Dearmad wrote:
> No actually, Hash AM.
Ah!
> POV has surpassed Polyray in what you can do with
> textures (though it took a few years).
I knew that. I just wanted to hear you say it.
--
Ken Tyler
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From: Mark Wagner
Subject: Re: Image creation cahllenge - skies (1.4 kbbu)
Date: 4 Nov 2002 02:21:37
Message: <3dc62000@news.povray.org>
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Rohan Bernett wrote:
> Okay guys, for this challenge make a really nice sky. You don't
> neccessarily have to put a landscape with it, but go ahead and do it
> if you want.
>
> I'm sure we'll get plenty of good looking results. As usual, post your
> image in a reply to this thread.
>
> Rohan _e_ii
How's this?
--
Mark
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Rohan Bernett wrote:
> Okay guys, for this challenge make a really nicesky. You don't neccessarily
> have to put a landscape with it, but go ahead and do it if you want.
>
> I'm sure we'll get plenty of good looking results. As usual, post yourimage
> in a reply to this thread.
>
> Rohan _e_ii
Post a reply to this message
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in news:3dc62000@news.povray.org Mark Wagner wrote:
> How's this?
>
your clouds aren't very realistic :(
Ingo
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On Mon, 04 Nov 2002 06:43:26 -0500, Psychomech <psy### [at] charternet>
wrote:
Oh great green gobs of greasy gooey gopher guts! Just look at the crap
your newsreader is producing...
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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skies, why not.
any further.
Norbert
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