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See discussion in povray.general
A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted the
kyokohairmk3.obj file directly to a POV mesh, not using Poser at all.
--
Mike Williams
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Attachments:
Download 'RealisticHair.jpg' (49 KB)
Preview of image 'RealisticHair.jpg'
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"Mike Williams" <nos### [at] econymdemoncouk> wrote in message
news:404639e6@news.povray.org...
Hey, nice Mike.
~Steve~
> Mike Williams
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Mike Williams wrote:
> See discussion in povray.general
>
> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted the
> kyokohairmk3.obj file directly to a POV mesh, not using Poser at all.
>
> --
> Mike Williams
The hair is missing some brilliance, bug the shape is impressive.
JC
--
http://exether.free.fr/irtc (more IRTC stats !)
Post a reply to this message
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JC (Exether) wrote:
> Mike Williams wrote:
>
>> See discussion in povray.general
>>
>> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted the
>> kyokohairmk3.obj file directly to a POV mesh, not using Poser at all.
>>
>> --
>> Mike Williams
>
>
> The hair is missing some brilliance, bug the shape is impressive.
>
> JC
>
I meant "buT the shape is impressive" of course !! :-)
JC
--
http://exether.free.fr/irtc (more IRTC stats !)
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JC (Exether) wrote:
> The hair is missing some brilliance
Nothing a little post-processing can't handle... ;)
Do you mean something like this?
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
Attachments:
Download 'RealisticHairPP.jpg' (36 KB)
Preview of image 'RealisticHairPP.jpg'
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If I weren't already so keenly aware of your coding and artistic ability,
I'd say....
AWESOME!!!
"Mike Williams" <nos### [at] econymdemoncouk> wrote in message
news:404639e6@news.povray.org...
> See discussion in povray.general
>
> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted the
> kyokohairmk3.obj file directly to a POV mesh, not using Poser at all.
>
> --
> Mike Williams
>
>
>
Post a reply to this message
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Mike Williams wrote:
>
> See discussion in povray.general
>
> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted
> the kyokohairmk3.obj file directly to a POV mesh, not using Poser at
> all.
How much memory in the parse?
Post a reply to this message
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I'm curious as to what exactly you did to this image. Is it just the
contrast or saturation? Its a vast improvement in my opinion, but I guess
both are realistic depending on the lighting.
Skip
"Rune" <run### [at] runevisioncom> wrote in message
news:404661a2@news.povray.org...
> JC (Exether) wrote:
> > The hair is missing some brilliance
>
> Nothing a little post-processing can't handle... ;)
>
> Do you mean something like this?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision: http://runevision.com **updated Jan 29**
> POV-Ray Ring: http://webring.povray.co.uk
>
>
>
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Wasn't it John VanSickle who wrote:
>Mike Williams wrote:
>>
>> See discussion in povray.general
>>
>> A POV rendering of Koziburo's "Kyoko Hair MK3", in which I converted
>> the kyokohairmk3.obj file directly to a POV mesh, not using Poser at
>> all.
>
>How much memory in the parse?
In the image shown, the peak memory used was 40,282,163. Most of that is
used to hold the image maps. With a plain texture on the mesh it would
only use 2,603,512.
--
Mike Williams
Gentleman of Leisure
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Rune wrote:
> JC (Exether) wrote:
>
>>The hair is missing some brilliance
>
>
> Nothing a little post-processing can't handle... ;)
>
> Do you mean something like this?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision: http://runevision.com **updated Jan 29**
> POV-Ray Ring: http://webring.povray.co.uk
Yes, it's an improvement I think.
But I was more thinking about individual phongs on the hair, it's just
an idea though, it might not be really better.
JC
--
http://exether.free.fr/irtc (more IRTC stats !)
Post a reply to this message
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