POV-Ray : Newsgroups : povray.binaries.images : Lamborghini Diablo SV WIP Server Time
15 Nov 2024 22:23:15 EST (-0500)
  Lamborghini Diablo SV WIP (Message 1 to 9 of 9)  
From: Andreas Kreisig
Subject: Lamborghini Diablo SV WIP
Date: 5 May 2003 06:15:17
Message: <3eb639b5@news.povray.org>
Hi folks,

this is a render I'm currently working on. Some details are still missing 
and the mesh needs some work, too. But it's a WIP and I hope to finish it 
during the next weeks. I also plan to model the complete interior. Due to 
the image size I poste a link:

http://www.render-zone.com/wip/diablo-pre18.jpg

Regards,
Andreas


-- 
http://www.render-zone.com


Post a reply to this message

From: JWV
Subject: Re: Lamborghini Diablo SV WIP
Date: 5 May 2003 06:22:06
Message: <3eb63b4e@news.povray.org>
WOW.  That looks realy like the real thing (for as far the Need-for-speed
version is the real ting :-).) Try to make good textures, and it will be
perfect.

JWV

BTW, i could not find any details missing, but thena again, i'm not an
expert.

"Andreas Kreisig" <and### [at] gmxde> wrote in message
news:3eb639b5@news.povray.org...
> Hi folks,
>
> this is a render I'm currently working on. Some details are still missing
> and the mesh needs some work, too. But it's a WIP and I hope to finish it
> during the next weeks. I also plan to model the complete interior. Due to
> the image size I poste a link:
>
> http://www.render-zone.com/wip/diablo-pre18.jpg
>
> Regards,
> Andreas
>
>
> --
> http://www.render-zone.com


Post a reply to this message

From: JWV
Subject: Re: Lamborghini Diablo SV WIP
Date: 5 May 2003 06:23:33
Message: <3eb63ba5@news.povray.org>
??, my reply was sent 1 minute before the original message was sent!


"JWV" <jwv|at|planet.nl> wrote in message news:3eb63b4e@news.povray.org...
> WOW.  That looks realy like the real thing (for as far the Need-for-speed
> version is the real ting :-).) Try to make good textures, and it will be
> perfect.
>
> JWV
>
> BTW, i could not find any details missing, but thena again, i'm not an
> expert.
>
> "Andreas Kreisig" <and### [at] gmxde> wrote in message
> news:3eb639b5@news.povray.org...
> > Hi folks,
> >
> > this is a render I'm currently working on. Some details are still
missing
> > and the mesh needs some work, too. But it's a WIP and I hope to finish
it
> > during the next weeks. I also plan to model the complete interior. Due
to
> > the image size I poste a link:
> >
> > http://www.render-zone.com/wip/diablo-pre18.jpg
> >
> > Regards,
> > Andreas
> >
> >
> > --
> > http://www.render-zone.com
>
>


Post a reply to this message

From: ABX
Subject: Re: Lamborghini Diablo SV WIP
Date: 5 May 2003 06:31:32
Message: <u9fcbv0s0sot929e5t50h5id0ge08gd6o9@4ax.com>
On Mon, 5 May 2003 12:22:01 +0200, "JWV" <jwv|at|planet.nl> wrote:
> ??, my reply was sent 1 minute before the original message was sent!

Try one from http://www.tucows.com/clocks95_default.html
Perhaps will synchronize your clock with some net clock servers ;-)

ABX


Post a reply to this message

From: Andreas Kreisig
Subject: Re: Lamborghini Diablo SV WIP
Date: 5 May 2003 07:40:08
Message: <3eb64d98@news.povray.org>
"JWV" <jwv|at|planet.nl> wrote:

> WOW.  That looks realy like the real thing (for as far the Need-for-speed
> version is the real ting :-).) Try to make good textures, and it will be
> perfect.
> 
> JWV
> 
> BTW, i could not find any details missing, but thena again, i'm not an
> expert.

The Diablo in NFS is the new Diablo 6.0. My rendering shows the SV from 
1998. Well, I have to add the turn indicators, the Lamborghini Logo, fog 
lamps and so on. There's still much to do.

-- 
http://www.render-zone.com


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: Lamborghini Diablo SV WIP
Date: 5 May 2003 08:17:32
Message: <3eb6565c@news.povray.org>
Nice work - just out of interest, what are you modelling it in?

-- 
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


Post a reply to this message

From: Andreas Kreisig
Subject: Re: Lamborghini Diablo SV WIP
Date: 5 May 2003 08:53:40
Message: <3eb65ed3@news.povray.org>
Rick [Kitty5] wrote:

> Nice work - just out of interest, what are you modelling it in?

Thanks. I used Blender for modelling.

Andreas


-- 
http://www.render-zone.com


Post a reply to this message

From: Tek
Subject: Re: Lamborghini Diablo SV WIP
Date: 5 May 2003 18:16:32
Message: <3eb6e2c0@news.povray.org>
Wow, nice work! That's one of my all time favourite cars, in fact it's my 3rd
favourite after the murcialago and the countach!

It's looking v good, but it will look even better when it's painted. Are you
going to share the mesh with us when it's finished? :)

--
Tek
http://www.evilsuperbrain.com

"Andreas Kreisig" <and### [at] gmxde> wrote in message
news:3eb639b5@news.povray.org...
> Hi folks,
>
> this is a render I'm currently working on. Some details are still missing
> and the mesh needs some work, too. But it's a WIP and I hope to finish it
> during the next weeks. I also plan to model the complete interior. Due to
> the image size I poste a link:
>
> http://www.render-zone.com/wip/diablo-pre18.jpg
>
> Regards,
> Andreas
>
>
> --
> http://www.render-zone.com


Post a reply to this message

From: Andreas Kreisig
Subject: Re: Lamborghini Diablo SV WIP
Date: 6 May 2003 11:15:27
Message: <3eb7d18e@news.povray.org>
Tek wrote:

> Wow, nice work! That's one of my all time favourite cars, in fact it's my
> 3rd favourite after the murcialago and the countach!

My favourite is the Diablo, then the Murcialago. The Countach is nice, too 
but the design is rather old. But for 1974 (when the Coutach first 
appeared) it was a revolutionary design though.

> It's looking v good, but it will look even better when it's painted. Are
> you going to share the mesh with us when it's finished? :)

This is practically impossible. I use Blender for modelling and when I 
export it to POV the files grows up to 60 MByte without the interior and 
without environment. The reason is that I use SDS Level 2 to get smoothed 
surfaces. So when it is finished I expext ~ 100 MByte of Data - without 
textures.

Greetings,
Andreas

-- 
http://www.render-zone.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.