POV-Ray : Newsgroups : povray.binaries.images : Face Server Time
14 Nov 2024 22:22:57 EST (-0500)
  Face (Message 1 to 4 of 4)  
From: Jettero Heller
Subject: Face
Date: 13 Oct 2003 16:27:26
Message: <slrnbom2l1.fo6.povfan@corky.voltar-confed.org>
I'm trying to make the monkeybox.org logo.  The monkey is this 2d
shape, precisely.  It's in use on bumper stickers and things...

I'm trying to make a 3d analog and I got pretty close, though
clearly not correct yet.  I outlined the face shape I want with a
sphere sweep, but I'm not sure what to do about the eyes.


The only way I can figure it, the eyes should be a stretched out
sphere like shape.  But how do I contour it to the face?  And how
do I etch out the face shape better?

The only way I can think to do the eyes would be to make the face
surface as flat as possible.  And the only way I can think to
flatten out the area inside the spline is to #while up a bunch of
box{}s.

I guess I ran into a motivation problem more than anything.  Tips
please?

-- 
If riding in an airplane is flying, then riding in a boat is swimming.
50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.


Post a reply to this message


Attachments:
Download 'monkey_only.png' (4 KB) Download '3d.png' (55 KB)

Preview of image 'monkey_only.png'
monkey_only.png

Preview of image '3d.png'
3d.png


 

From: Jettero Heller
Subject: Re: Face
Date: 13 Oct 2003 16:32:09
Message: <slrnbom2ts.hsa.povfan@corky.voltar-confed.org>
Happily I got the attachments all screwed up. :)

I'll try exactly one more time.

-- 
If riding in an airplane is flying, then riding in a boat is swimming.
50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.


Post a reply to this message


Attachments:
Download 'monkey_only.png' (4 KB) Download '3d.png' (55 KB)

Preview of image 'monkey_only.png'
monkey_only.png

Preview of image '3d.png'
3d.png


 

From: Zeger Knaepen
Subject: Re: Face
Date: 13 Oct 2003 16:33:15
Message: <3f8b0c0b$1@news.povray.org>
"Jettero Heller" <pov### [at] voltar-confedorg> schreef in bericht
news:slr### [at] corkyvoltar-confedorg...
<snip>
> begin-base64 640 monkey_only.png
> iVBORw0KGgoAAAANSUhEUgAAAHIAAABlCAIAAAFpaxCfAAAABmJLR0QA/wD/
> AP+gvaeTAAAACXBIWXMAAAsSAAALEgHS3X78AAAAB3RJTUUH0woNFBcxr9aL
> XQAADnVJREFUeJztXcGV27oOpd/5DWhK0JSgKUEuwVOCZ5O9pgS5BLsE+6QC
<...>

Very nice !

:-/

:)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


Post a reply to this message

From: Skip Talbot
Subject: Re: Face
Date: 13 Oct 2003 19:03:07
Message: <3f8b2f2b$1@news.povray.org>
Make the head with a torus and a disc covering the inner hole.  Then your
scaled sphere eyes will sit evenly on the flat surface and your sphere sweep
difference will match the 2D drawing.

Skip


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.