On Mon, 21 Oct 2002 17:35:43 -0400, "Dennis Miller"
<dhm### [at] attbicom> wrote:
>Very nice backgrounds. How are you doing these (and chakra)?>best,
It's all done with an ultra_wide_angle camera with a 360 FOV. The
camera is then surrounded by various objects with differing rotations.
This particular one involved 2 renders of a cylinder matrix whose
"cross-points" are derived from a standard 3D cubic lattice plus
turbulence.
>.d>>"IMBJR" <no### [at] spamhere> wrote in message>news:rlp8rucgf1h1mr661c256cms872ldltk55@4ax.com...>
--------------------
http://www.imbjr.com
I've made an image a bit like your background before. A simple scene with 3
cylinders at right angles in a cubic room with reflective walls,
max_trace_level 100, and pigment rgb 0.1. Looks pretty good, If you change
the pigment to rgb 0, then you end up with weird results.
That image would be a good one to go with my weird image challenge in an
earlier thread.
Rohan _e_ii