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From: Rarius
Subject: Battlestar Warspite
Date: 22 Feb 2007 17:39:09
Message: <45de1b8d@news.povray.org>
My take on BSG... pure CSG and inbuilt textures.

Rarius


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From: Stephen
Subject: Re: Battlestar Warspite
Date: 22 Feb 2007 17:55:31
Message: <qq7st29o8hghvp20klvthb6kun08mr4lao@4ax.com>
On Thu, 22 Feb 2007 22:38:55 -0000, "Rarius" <rar### [at] rariuscouk> wrote:

>My take on BSG... pure CSG and inbuilt textures.
>
>Rarius 
>
Nice but a bit dark on my monitor. I looks like a lot of work. How long did it
take you to build it?

Regards
	Stephen


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From: Charles C
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 01:40:00
Message: <web.45de8bc1a626085a632e613b0@news.povray.org>
I haven't seen that show in ages, but impressive and well done I think.
Dark is probably more realistic, but I'd also like to see it in brighter
light to see more of the model.
Charles

"Rarius" <rar### [at] rariuscouk> wrote:
> My take on BSG... pure CSG and inbuilt textures.
>
> Rarius


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From: Ben Chambers
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 02:31:58
Message: <45de986e$1@news.povray.org>
Rarius wrote:
> My take on BSG... pure CSG and inbuilt textures.
> 
> Rarius 
> 
> 
> 

You *have* to do an animation with that thing going into battle :)

...Chambers


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From: Stephen
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 03:20:02
Message: <web.45dea2baa626085af1cb1e660@news.povray.org>
"Charles C" <nomail@nomail> wrote:
> I haven't seen that show in ages, but impressive and well done I think.
> Dark is probably more realistic, but I'd also like to see it in brighter
> light to see more of the model.
> Charles
>
> "Rarius" <rar### [at] rariuscouk> wrote:
> > My take on BSG... pure CSG and inbuilt textures.
> >
> > Rarius



Stephen


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From: Thomas de Groot
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 04:39:31
Message: <45deb653@news.povray.org>
I like it, dark as it is perhaps, but that is part of its ominous presence. 
Excellent work.

Thomas


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From: Rarius
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 06:04:22
Message: <45deca36@news.povray.org>
> Nice but a bit dark on my monitor. I looks like a lot of work. How long 
> did it
> take you to build it?

It took about a week to put together...Each hull segment is made using a 
macro so I can make an inner, middle, and outer hull and combine them 
together.

This render at 1280x1024 took 51m to render... Before I figured out how to 
use light_groups, it took over 5 hours!

rarius


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From: Rarius
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 06:05:31
Message: <45deca7b@news.povray.org>
> You *have* to do an animation with that thing going into battle :)

If you can lend me a render farm I'll gladly do one... Even at 640x480 it 
will take 15 mins per frame!

Rarius


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From: Darren New
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 11:36:03
Message: <45df17f3$1@news.povray.org>
Rarius wrote:
>> You *have* to do an animation with that thing going into battle :)
> 
> If you can lend me a render farm I'll gladly do one... Even at 640x480 it 
> will take 15 mins per frame!

Want to test out my code for just that, and run it on Amazon's ECC? :-)

-- 
   Darren New / San Diego, CA, USA (PST)
    "I'm getting addicted to feet. Which is
     bad, because they're like $5 a pound."


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From: Rune
Subject: Re: Battlestar Warspite
Date: 23 Feb 2007 12:27:29
Message: <45df2401$1@news.povray.org>
Rarius wrote:
> My take on BSG... pure CSG and inbuilt textures.

As others have said, nicely done!

However, I once read on a FAQ on modeling space crafts, that the best way to 
show it off is on a completely *white* background. Because while it's easy 
to make something look impressive on a black or starry background, perhaps 
with sparse lighting, you *know* that it's a good model if you can show it 
on a white background and it *still* looks fabulous. Then you can always put 
in the black background and moody lighting later. Just a thought.

Rune
-- 
http://runevision.com


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