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I stripped my my old renders of all the extra stuff to make this
planet-rise.
--
-Nekar Xenos-
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Attachments:
Download 'planetrise.jpg' (250 KB)
Preview of image 'planetrise.jpg'
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"Nekar Xenos" <nek### [at] gmailcom> wrote:
> I stripped my my old renders of all the extra stuff to make this
> planet-rise.
>
> --
> -Nekar Xenos-
Looks good, I can't help thinking that to be realistic it needs a lot more
cloud.. Only joking, I am just fed up with the weather here ;-)
Is the foreground height field or isosurface? there are a couple of parts that
look like they are too black, could just be shadows but if isosurfaces could be
the gradient is too low?
Sean
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On Sat, 30 Mar 2013 02:00:06 +0200, s.day <s.d### [at] uelacuk> wrote:
>
> Is the foreground height field or isosurface?
Isosurface
> there are a couple of parts that
> look like they are too black, could just be shadows but if isosurfaces
> could be
> the gradient is too low?
Yes the gradient was too low - or maybe it's footprints... ;)
--
-Nekar Xenos-
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On Sat, 30 Mar 2013 02:00:06 +0200, s.day <s.d### [at] uelacuk> wrote:
> look like they are too black, could just be shadows but if isosurfaces
> could be
> the gradient is too low?
>
I've corrected the gradient now.
--
-Nekar Xenos-
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Attachments:
Download 'planetrise2.jpg' (246 KB)
Preview of image 'planetrise2.jpg'
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Am 30.03.2013 01:31, schrieb Nekar Xenos:
> On Sat, 30 Mar 2013 02:00:06 +0200, s.day <s.d### [at] uelacuk> wrote:
>
>> look like they are too black, could just be shadows but if isosurfaces
>> could be
>> the gradient is too low?
>>
>
> I've corrected the gradient now.
That ground looks amazing; would you mind sharing the code?
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I started with Jaime's LightSys Space Demo scene and ended up with this:
//Begin Code
isosurface{ // Close moon
function{(x*x+y*y+z*z-1)+f_granite(x*2,y*2,z*2)*f_agate(x,y,z)*.05
+f_agate(x*100,y*100,z*100)*.001 -f_agate(x*1000,y*1000,z*1000)*.0001}
max_gradient 5.057
accuracy 1/1000000
contained_by{sphere{0,1}}
scale .2 rotate <-90,-90,-90> rotate <0,35,0> pigment{rgb
.2} translate <.48,.1,-.707>-z*.802
hollow
}
//End Code
--
-Nekar Xenos-
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