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1 Nov 2024 12:21:56 EDT (-0400)
  Planet-rise (Message 1 to 6 of 6)  
From: Nekar Xenos
Subject: Planet-rise
Date: 29 Mar 2013 19:49:59
Message: <op.wuqe461mufxv4h@xena>
I stripped my my old renders of all the extra stuff to make this  
planet-rise.

-- 
-Nekar Xenos-


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From: s day
Subject: Re: Planet-rise
Date: 29 Mar 2013 20:05:01
Message: <web.51562b062e2f193fafcff4500@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote:
> I stripped my my old renders of all the extra stuff to make this
> planet-rise.
>
> --
> -Nekar Xenos-

Looks good, I can't help thinking that to be realistic it needs a lot more
cloud.. Only joking, I am just fed up with the weather here ;-)

Is the foreground height field or isosurface? there are a couple of parts that
look like they are too black, could just be shadows but if isosurfaces could be
the gradient is too low?

Sean


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From: Nekar Xenos
Subject: Re: Planet-rise
Date: 29 Mar 2013 20:14:00
Message: <op.wuqf9ehjufxv4h@xena>
On Sat, 30 Mar 2013 02:00:06 +0200, s.day <s.d### [at] uelacuk> wrote:

>
> Is the foreground height field or isosurface?
Isosurface
> there are a couple of parts that
> look like they are too black, could just be shadows but if isosurfaces  
> could be
> the gradient is too low?

Yes the gradient was too low - or maybe it's footprints... ;)


-- 
-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: Planet-rise
Date: 29 Mar 2013 20:32:13
Message: <op.wuqg3lb4ufxv4h@xena>
On Sat, 30 Mar 2013 02:00:06 +0200, s.day <s.d### [at] uelacuk> wrote:

> look like they are too black, could just be shadows but if isosurfaces  
> could be
> the gradient is too low?
>

I've corrected the gradient now.

-- 
-Nekar Xenos-


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From: clipka
Subject: Re: Planet-rise
Date: 29 Mar 2013 22:04:57
Message: <51564849@news.povray.org>
Am 30.03.2013 01:31, schrieb Nekar Xenos:
> On Sat, 30 Mar 2013 02:00:06 +0200, s.day <s.d### [at] uelacuk> wrote:
>
>> look like they are too black, could just be shadows but if isosurfaces
>> could be
>> the gradient is too low?
>>
>
> I've corrected the gradient now.

That ground looks amazing; would you mind sharing the code?


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From: Nekar Xenos
Subject: Re: Planet-rise
Date: 30 Mar 2013 00:49:36
Message: <op.wuqs0rtpufxv4h@xena>
I started with Jaime's LightSys Space Demo scene and ended up with this:


//Begin Code

isosurface{  // Close moon

function{(x*x+y*y+z*z-1)+f_granite(x*2,y*2,z*2)*f_agate(x,y,z)*.05  
+f_agate(x*100,y*100,z*100)*.001 -f_agate(x*1000,y*1000,z*1000)*.0001}
                   max_gradient 5.057

                     accuracy 1/1000000

                   contained_by{sphere{0,1}}

                 scale .2 rotate <-90,-90,-90> rotate <0,35,0> pigment{rgb  
.2} translate <.48,.1,-.707>-z*.802
                 hollow
                 }

//End Code

-- 
-Nekar Xenos-


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