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On Sat, 30 Mar 2013 10:36:11 +0200, Thomas de Groot <tho### [at] degroot org>
wrote:
> Very good indeed. The musicians attitudes are strikingly lifelike.
> Perfect atmosphere.
>
Thanks.
--
-Nekar Xenos-
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Am 30.03.2013 16:41, schrieb Kenneth:
> Really nice fire, too.
>
> In the second image (#4), there are some strange details back behind the fire
> can--not just the section of Roman column(!), but something that looks like it
> has teeth or tentacles, with an open mouth. What *is* that thing??
The Roman column is probably a toppled trashcan; and "that thing" is
probably The Terrible Tentacle-Toothed Trashcan Toppler...
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On Sat, 30 Mar 2013 20:47:58 +0200, clipka <ano### [at] anonymous org> wrote:
> Am 30.03.2013 16:41, schrieb Kenneth:
>> Really nice fire, too.
>>
>> In the second image (#4), there are some strange details back behind
>> the fire
>> can--not just the section of Roman column(!), but something that looks
>> like it
>> has teeth or tentacles, with an open mouth. What *is* that thing??
>
> The Roman column is probably a toppled trashcan; and "that thing" is
> probably The Terrible Tentacle-Toothed Trashcan Toppler...
>
Ladies and gentlemen, on your left we have "Slippery" Sam on the sax!
And here's Bob "Slap-Bang" on Bass!
And in the back we have "Sunny" AKA "Terrible Tentacle-Toothed Trashcan
Toppler" on tin drums!
--
-Nekar Xenos-
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On Sat, 30 Mar 2013 18:56:33 +0200, Nekar Xenos <nek### [at] gmail com>
wrote:
> On Sat, 30 Mar 2013 17:41:20 +0200, Kenneth <kdw### [at] gmail com> wrote:
>
>> Really nice fire, too.
>>
>> In the second image (#4), there are some strange details back behind
>> the fire
>> can--not just the section of Roman column(!), but something that looks
>> like it
>> has teeth or tentacles, with an open mouth. What *is* that thing??
>>
>>
> Dustbins and a sunflower.
>
> The "eyes" are just reflections of the flames...
>
> I was actually trying to use dustbins to create something surrealistic
> that resembles a drummer... :S
>
Maybe I should put a cat there instead of the sunflower. And I think I
must remove the "roman pillar" ridges from the trash-cans.
--
-Nekar Xenos-
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On Sat, 30 Mar 2013 17:41:20 +0200, Kenneth <kdw### [at] gmail com> wrote:
> Really nice fire, too.
Thanks :)
--
-Nekar Xenos-
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Updated. I have reworked a lot on the lighting. Removed the ridges from
the trashcans and worked on the door and windows. Hopefully this looks
better. Hopefully I will post a radiosity version soon.
I'm not sure what to put on the inside of the building that will look like
a blues club and not slow down everything even more.
--
-Nekar Xenos-
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Attachments:
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Preview of image 'buskduel---copy-(5).jpg'
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Great work.
Something I am not sure about: Are the figures /really/ touching the
ground? From the shadows I would conclude that they are little bit
floating above it; e.g. the shoes of the sax and the stand of the bass
instrument.
Thomas
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On Wed, 03 Apr 2013 08:57:17 +0200, Thomas de Groot <tho### [at] degroot org>
wrote:
> Great work.
>
> Something I am not sure about: Are the figures /really/ touching the
> ground? From the shadows I would conclude that they are little bit
> floating above it; e.g. the shoes of the sax and the stand of the bass
> instrument.
>
You're right, I'll have to fix that up as well.
--
-Nekar Xenos-
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"Nekar Xenos" <nek### [at] gmail com> wrote:
>
> I'm not sure what to put on the inside of the building that will look like
> a blues club and not slow down everything even more.
Maybe just an image_map of 'silhouettes' of people. The scene has a 'theatrical'
look to it IMO (a nice one), and such an abstract interior-club might fit the
feeling of the scene nicely--and without pulling attention away from the main
characters.
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On 3-4-2013 20:54, Nekar Xenos wrote:
> You're right, I'll have to fix that up as well.
A really simple method which I always use is trace(). Even if you change
the surface, the figures always stick to the ground.
Thomas
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