POV-Ray : Newsgroups : povray.binaries.images : Nova Echo (WIP #3) Server Time
2 Nov 2024 08:20:29 EDT (-0400)
  Nova Echo (WIP #3) (Message 1 to 4 of 4)  
From: Nekar Xenos
Subject: Nova Echo (WIP #3)
Date: 5 Apr 2011 23:35:30
Message: <op.vthyunqxufxv4h@xena>
I think the Nova looks better now.

-- 
-Nekar Xenos-


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From: Thomas de Groot
Subject: Re: Nova Echo (WIP #3)
Date: 6 Apr 2011 03:06:58
Message: <4d9c1112$1@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> schreef in bericht 
news:op.vthyunqxufxv4h@xena...
>I think the Nova looks better now.

Yes.

Something I noticed: The ship hulls seem to show the basic mesh structure 
through the texture. You might need to subdivide more. In this case, Poseray 
would give the easiest and fastest results. Otherwise, you will need to 
subdivide in Wings3D, but take into account that sharp edges are needed.

Thomas


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From: Nekar Xenos
Subject: Re: Nova Echo (WIP #3)
Date: 6 Apr 2011 11:48:12
Message: <op.vtiwujvaufxv4h@xena>
On Wed, 06 Apr 2011 09:06:58 +0200, Thomas de Groot  
<tDOTdegroot@interdotnlanotherdotnet> wrote:

>
> "Nekar Xenos" <nek### [at] gmailcom> schreef in bericht
> news:op.vthyunqxufxv4h@xena...
>> I think the Nova looks better now.
>
> Yes.
>
> Something I noticed: The ship hulls seem to show the basic mesh structure
> through the texture. You might need to subdivide more. In this case,  
> Poseray
> would give the easiest and fastest results. Otherwise, you will need to
> subdivide in Wings3D, but take into account that sharp edges are needed.
>

Thanks, Thomas. I think I'll use PoseRay.

-- 
-Nekar Xenos-


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From: W0RLDBUILDER
Subject: Re: Nova Echo (WIP #3)
Date: 30 Apr 2011 00:45:05
Message: <web.4dbb92a56bd14fffb6f0ad930@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote:
> I think the Nova looks better now.
>
> --
> -Nekar Xenos-
The rings could use some work, IMO.


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