POV-Ray : Newsgroups : povray.binaries.images : Latest Image2Color_map texture demo Server Time
25 Apr 2024 01:53:21 EDT (-0400)
  Latest Image2Color_map texture demo (Message 1 to 6 of 6)  
From: [GDS|Entropy]
Subject: Latest Image2Color_map texture demo
Date: 9 Jan 2011 22:54:12
Message: <op.vo2qgiax0819q0@gdsentropy.nc.rr.com>
Implemented lots of new features, this is an example of the output from  
one of the rgbft modes, stacked on normal rgb output with bgr color  
reordering. Dimensional agate effect. :)
Pretty simple to achieve the end result.

-- 
Ian McDonald
Lean Agile .NET 4.0/MVC
Senior Application Architect,
Developer and Security Analyst


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Attachments:
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Preview of image 'sample2.jpg'
sample2.jpg


 

From: Thomas de Groot
Subject: Re: Latest Image2Color_map texture demo
Date: 10 Jan 2011 03:15:44
Message: <4d2ac030$1@news.povray.org>
"[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> schreef in bericht 
news:op.### [at] gdsentropyncrrcom...
> Implemented lots of new features, this is an example of the output from
> one of the rgbft modes, stacked on normal rgb output with bgr color
> reordering. Dimensional agate effect. :)
> Pretty simple to achieve the end result.
>

Yum yum... pretty old green cheese :-)

Thomas


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From: [GDS|Entropy]
Subject: Re: Latest Image2Color_map texture demo
Date: 10 Jan 2011 11:30:01
Message: <web.4d2b33cf9481e26077e50e540@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> schreef in bericht
> news:op.### [at] gdsentropyncrrcom...
> > Implemented lots of new features, this is an example of the output from
> > one of the rgbft modes, stacked on normal rgb output with bgr color
> > reordering. Dimensional agate effect. :)
> > Pretty simple to achieve the end result.
> >
>
> Yum yum... pretty old green cheese :-)
>
> Thomas

Now that you mention it, it does indeed remind me of a good raw milk Taleggio.
:)

Ian


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From: [GDS|Entropy]
Subject: Re: Latest Image2Color_map texture demo
Date: 10 Jan 2011 20:06:02
Message: <op.vo4db60c0819q0@gdsentropy.nc.rr.com>
And another...

-- 
Ian McDonald
Lean Agile .NET 4.0/MVC
Senior Application Architect,
Developer and Security Analyst


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Attachments:
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Preview of image 'sample3.jpg'
sample3.jpg


 

From: Samuel Benge
Subject: Re: Latest Image2Color_map texture demo
Date: 10 Jan 2011 22:55:01
Message: <web.4d2bd4689481e260b88b47e40@news.povray.org>
"[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> wrote:
> Implemented lots of new features, this is an example of the output from
> one of the rgbft modes, stacked on normal rgb output with bgr color
> reordering. Dimensional agate effect. :)
> Pretty simple to achieve the end result.

Was this programmed with POV or some other app? Cool texture, at any rate!
Taking color values from images /can/ be useful... assuming the original
instrument was colored-calibrated, of course ;)

Sam


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From: [GDS|Entropy]
Subject: Re: Latest Image2Color_map texture demo
Date: 11 Jan 2011 11:50:00
Message: <web.4d2c88329481e26077e50e540@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote:
> "[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> wrote:
> > Implemented lots of new features, this is an example of the output from
> > one of the rgbft modes, stacked on normal rgb output with bgr color
> > reordering. Dimensional agate effect. :)
> > Pretty simple to achieve the end result.
>
> Was this programmed with POV or some other app? Cool texture, at any rate!
> Taking color values from images /can/ be useful... assuming the original
> instrument was colored-calibrated, of course ;)

I used Visual Studio 2010 Ultimate, C# and .NET framework 4.0 (so you must
install the .net4 framework package from MS, but most people probably already
have it if they are using windows 7/vista).

The output of the utility is currently an include file which contains the color
maps structured into a pigment map. I will be implementing warp fully, and then
the other forms of blend map next.

Last thing on the list is fixing the truly abhorrent GUI, right now it is at
best awful, at worst potentially life threatening. :p

The images in this thread use 4 textures generated from the same base image
layered on 4 spheres (diameter varies by 0.001), thus giving the effect of agate
having sub surface depth.

If you are going for true accuracy, then yes you would want a calibrated input
image, but if you simply wish to use a collection of colors which appear
together in nature on the same object, then this gets it done nicely.

It would be interesting to find some method of evaluating the colors used to
produce some function, or collection of functions, which would allow a truly 3D
texture to be made. Perhaps a project for another time.

And thanks for the compliment. :)

> Sam

Ian


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