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From: Tyler Eaves
Subject: IRTC - The first day!
Date: 5 Sep 2005 23:50:17
Message: <op.swnwzkm205glvk@localhost.localdomain>
Well, the new IRTC round is Oppisites. I've decided to do a railway-themed  
entry. I started modeling today and have made I think a good amount of  
progress for a single afternoon. This is also the first bit of serious  
POVing in a bit over a year. I've gotten a quite solid model of US railway  
track (notice the fine details, such as the spikes and joints between  
sections. I've also gotten a decent start on one of the locomotives for  
the scene, a circa 1941 Alco RS-1. I've put three of them in the scene to  
fill it in a bit, since there is no real scene at the moment, just a  
plane. Texturing for the most part is pretty basic right now, but I love  
the rust-over-black paint I cooked up for the railings on the engine. Any  
comments most welcome!

Here's an image of the real thing:

http://www.northeast.railfan.net/images/gm400.jpg

-- 
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From: Tyler Eaves
Subject: Re: IRTC - The first day!
Date: 6 Sep 2005 00:00:44
Message: <op.swnxg0e005glvk@localhost.localdomain>
And here's a detail from the full 1600x1200 render. This was using a  
17x17, circular orient parrallel area light. Works great.
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From: Chris
Subject: Re: IRTC - The first day!
Date: 6 Sep 2005 00:15:00
Message: <web.431d16f39fdfae96d069f8280@news.povray.org>
"Tyler Eaves" <tyl### [at] mailshackcom> wrote:
> Well, the new IRTC round is Oppisites. I've decided to do a railway-themed
> entry. I started modeling today and have made I think a good amount of
> progress for a single afternoon.

   Looks good so far. However, the rails are usually attached to the ties by
plates. The plate goes onto the tie, the rail goes on the plate and a spike
is hammered through the plate, into the tie holding down the rail. All the
ones I have seen are very rusty compared to the rails. Check out the
following web site - http://www.akrailroad.com/track_assemble.html
   In addition, all of the ties in real use are almost all a deep charcol
black in color from the creosote that covers them. This would create a
great texture component to your scene.

Chris Holtorf


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From: Skip Talbot
Subject: Re: IRTC - The first day!
Date: 6 Sep 2005 01:27:38
Message: <431d28ca@news.povray.org>
Excellent start Tyler.  Fresh motivation is what the IRTC needs.  Any 
hint as to how you are going to tie this train into the round's topic 
(unless I didn't look carefully enough at the image).  Trains look like 
they are  huge modeling project.  More so than aircraft, which I have 
done a few of.  Remember to divide your time equally amongst texturing 
and lighting, in addition to modeling.  You don't want to fall short in 
one aspect of your image.

Skip


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From: andrel
Subject: Re: IRTC - The first day!
Date: 6 Sep 2005 06:47:23
Message: <431D7322.6030804@hotmail.com>
Skip Talbot wrote:
> Excellent start Tyler.  Fresh motivation is what the IRTC needs.  Any 
> hint as to how you are going to tie this train into the round's topic 
> (unless I didn't look carefully enough at the image). 
Two trains traveling in opposite direction?


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From: Tyler Eaves
Subject: Re: IRTC - The first day!
Date: 6 Sep 2005 08:29:00
Message: <op.swokz7u505glvk@localhost.localdomain>
On Tue, 06 Sep 2005 06:44:50 -0400, andrel <a_l### [at] hotmailcom>  
wrote:

> Skip Talbot wrote:
>> Excellent start Tyler.  Fresh motivation is what the IRTC needs.  Any  
>> hint as to how you are going to tie this train into the round's topic  
>> (unless I didn't look carefully enough at the image).
> Two trains traveling in opposite direction?

Not just that but there will be an historical compentent as well. The RS-1  
was one of the early diesels, and the other train is either going to be a  
very modern diesel, or a steam. I'm not sure whic.

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From: Tyler Eaves
Subject: Re: IRTC - some more detailing
Date: 6 Sep 2005 09:25:31
Message: <op.swonmbb805glvk@localhost.localdomain>
On Mon, 05 Sep 2005 23:51:10 -0400, Tyler Eaves <tyl### [at] mailshackcom>  
wrote:

Had a little time to work on it this morning. I've started to add some  
finer details to it, most notably the access hatches for the diesel  
engine. Also fixed a bug where the walkways along the side and the cab  
were too narrow, by about 4". Not a huge difference, but the proportions  
are better now.

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From: Tyler Eaves
Subject: Re: IRTC - yet another update
Date: 6 Sep 2005 11:13:31
Message: <op.swosmdsb05glvk@localhost.localdomain>
On Mon, 05 Sep 2005 23:51:10 -0400, Tyler Eaves <tyl### [at] mailshackcom>  
wrote:

Okay, this will be my last one for a while. Lots of improvements over the  
last!

* - Much improved texturing on the engine (still no where no final, but  
it's beginning to resemble dirty metal)
* - More modeling of engine details (radiator, exhaust, etc)
* - Tweaks of cab windows

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From: St 
Subject: Re: IRTC - yet another update
Date: 6 Sep 2005 13:56:25
Message: <431dd849$1@news.povray.org>
"Tyler Eaves" <tyl### [at] mailshackcom> wrote in message 
news:op.### [at] localhostlocaldomain...
> On Mon, 05 Sep 2005 23:51:10 -0400, Tyler Eaves <tyl### [at] mailshackcom>
> wrote:
>
> Okay, this will be my last one for a while. Lots of improvements over the
> last!

  Yes indeed. Your other images were too dark for me. This one shows some 
detail and is lighter in appearance on my monitor.

      Nice.

    ~Steve~


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From: Larry Hudson
Subject: Re: IRTC - The first day!
Date: 6 Sep 2005 20:55:17
Message: <431e3a75$1@news.povray.org>
Tyler Eaves wrote:
> Well, the new IRTC round is Oppisites. I've decided to do a 
> railway-themed  entry. I started modeling today and have made I think a 
> good amount of  progress for a single afternoon.
> ...

Waaaay too dark.  Can't see a thing -- just a big black blob.   :-(

(Don't think it's _my_ monitor...  Most images here show up fine.)

      -=- Larry -=-


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