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// I use this texture:
#macro kldtks1(swrl, krnk, skl)
pigment {
function{1.0- min(1, abs(y*1)) }
pigment_map {
[0 granite color_map{[0.4 rgbt 1][1 rgb 1.25 ]} scale 1
warp{turbulence .1 lambda swrl omega krnk} ]
[0.5 rgbt 1 ]
}
scale <1.5,1,1.5>
scale skl
poly_wave 3
}
ish{
ambient 1 diffuse 0
}
#end
// and apply to 2 sphere:
sphere {
0.0, 200
hollow
texture{kldtks1(2.7, .75, 100)}
scale <1,.51,1>
}
sphere {
0.0, 100
hollow
texture{kldtks1(2.7, .4, 100) finish{ambient 1 diffuse 0} rotate y*35 rotate x*11}
scale <1,.4,1>
scale 50
no_shadow
}
<pov### [at] almostbestwebnet> wrote in message
news:o98ak05hr51ujc2rqehrfji9f4g9khd4u8@4ax.com...
> On Sun, 12 Sep 2004 19:47:46 -0700, "nathen watsn" <nxw### [at] volcanonet>
> wrote:
>
> >This week I practice with interior.
> >
> >
> >
>
> Ooooo! Pretty! The blueness of the glass
> suggest water. How did you make those
> nifty clouds?
>
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