POV-Ray : Newsgroups : povray.binaries.images : Energy Ball Server Time
18 Nov 2024 10:25:27 EST (-0500)
  Energy Ball (Message 1 to 7 of 7)  
From: Bruce Duncan
Subject: Energy Ball
Date: 31 Aug 2002 10:14:00
Message: <m2j1nugd8ik3jlqtdmftqlvl48u4fbk2uv@4ax.com>
Actually not a ball at all, this is a bunch of photons projected onto
a flat 'screen', using dispersion.  Not very realistic (high
dispersion/low dispersion_samples) but pretty nontheless (I think)

Render time was around 11mins on my 1.4ghz Athlon, with +A0.1 +AM2
(approx 8.5 million stored photons)


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From: Tim Nikias
Subject: Re: Energy Ball
Date: 31 Aug 2002 10:33:09
Message: <3d70d3a5$1@news.povray.org>
What's the code, I'm curious...


--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: Aaron Gillies
Subject: Re: Energy Ball
Date: 31 Aug 2002 11:02:36
Message: <3d70da8c$1@news.povray.org>
Wow!  Neat ...

I can't think of a single thing I would change about it.

Looks great.

Aaron

Aaron Gillies
New York City
x3rxes[%]yahoo.com


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From: Bruce Duncan
Subject: Re: Energy Ball
Date: 31 Aug 2002 11:32:59
Message: <o7o1nuopm4t3pqse1624jrpas6h17853cd@4ax.com>
Quite simple really, a spotlight shone through a thin 'glass' box onto
a white plane with 0 ambient, and then you just play with the normals
on the glass box.

I've posted the source in p.t.s-f



On Sat, 31 Aug 2002 16:34:25 +0200, "Tim Nikias" <tim### [at] gmxde>
wrote:

>What's the code, I'm curious...


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From: Rafal 'Raf256' Maj
Subject: Re: Energy Ball
Date: 31 Aug 2002 13:40:14
Message: <Xns927BC76DCB440raf256com@204.213.191.226>
Bruce Duncan <ayt### [at] hotmailcom> wrote in 
news:m2j1nugd8ik3jlqtdmftqlvl48u4fbk2uv@4ax.com

> Actually not a ball at all, this is a bunch of photons projected onto
> a flat 'screen', using dispersion.  Not very realistic (high
> dispersion/low dispersion_samples) but pretty nontheless (I think)
> Render time was around 11mins on my 1.4ghz Athlon, with +A0.1 +AM2
> (approx 8.5 million stored photons)

interesting :))

I get simmilar effect using media, and simmilar image is also in example 
scenes (using afair crackle as density)


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Slime
Subject: Re: Energy Ball
Date: 31 Aug 2002 14:57:45
Message: <3d7111a9@news.povray.org>
> Render time was around 11mins on my 1.4ghz Athlon, with +A0.1 +AM2
> (approx 8.5 million stored photons)

Hmm... halve the resolution, and reduce the number of photons to the minimum
required to look ok, and render an animation overnight while translating the
normal texture through the plane... that'd be neat =)

 - Slime
[ http://www.slimeland.com/ ]


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From: Bruce Duncan
Subject: Re: Energy Ball
Date: 1 Sep 2002 10:11:18
Message: <r574nuov9jthc8vqsq6vkktjthkt367a9h@4ax.com>
hmm... I'll keep that in mind :)


On Sat, 31 Aug 2002 14:57:13 -0400, "Slime" <slm### [at] slimelandcom> wrote:

>> Render time was around 11mins on my 1.4ghz Athlon, with +A0.1 +AM2
>> (approx 8.5 million stored photons)
>
>Hmm... halve the resolution, and reduce the number of photons to the minimum
>required to look ok, and render an animation overnight while translating the
>normal texture through the plane... that'd be neat =)
>
> - Slime
>[ http://www.slimeland.com/ ]
>


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