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16 Nov 2024 08:22:01 EST (-0500)
  flying bombersquader (Message 1 to 10 of 10)  
From: Ross Litscher
Subject: flying bombersquader
Date: 7 Mar 2003 19:41:56
Message: <3e693c54@news.povray.org>
I always wanted my video game graphics to look like this when i was growing
up :) I've been working on highly stylized images lately, here's one of
them. he's a Flying Bombersquadder! some things still need work, like the
fuse. going to work on some more landscape for this image later.

peace,
ross


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From: Greg Edwards
Subject: Re: flying bombersquader
Date: 7 Mar 2003 20:19:51
Message: <1gytotkjd39ag$.1btxq1j4i5eh7.dlg@40tude.net>
On Fri, 7 Mar 2003 18:49:28 -0500, Ross Litscher wrote:

>

Wow! Some sequel to the bob-omb? He really needs fresnel reflection though, 
and where are his feet? He must get tired if he can't land... :-(

-- 
camera{location 2*y-.9rotate -z*9direction z/1.5look_at y}global_settings{
max_trace_level 99ambient_light 10}#macro G(V,E)pigment{V}finish{diffuse 0
ambient.1-E/10reflection{E metallic}}#end#macro O(N,T)plane{y,N G(T,0)
hollow}#end#macro C(A)sphere{0A#end O(9blue 1)O(-1rgb 1)box{1+9*y,-y-1G(
rgb 1,.95)hollow}C(.99)G(rgb 1,1)}C(1)G(red 1,1)no_reflection}// Greg E


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From: Machiavelli
Subject: Re: flying bombersquader
Date: 7 Mar 2003 22:16:18
Message: <3e696082$1@news.povray.org>
You might want to work on the fuse... it looks quite fallic.

Other than that, it's cute.

"Ross Litscher" <lit### [at] osuedu> wrote in message
news:3e693c54@news.povray.org...
> I always wanted my video game graphics to look like this when i was
growing
> up :) I've been working on highly stylized images lately, here's one of
> them. he's a Flying Bombersquadder! some things still need work, like the
> fuse. going to work on some more landscape for this image later.
>
> peace,
> ross
>
>
>


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From: Ross Litscher
Subject: Re: flying bombersquader
Date: 7 Mar 2003 23:03:14
Message: <3e696b82$1@news.povray.org>
Machiavelli <me### [at] meme> wrote in message news:3e696082$1@news.povray.org...
> You might want to work on the fuse... it looks quite fallic.
>
> Other than that, it's cute.
>

i have a hard time doing anything with blobs and *not* getting that kind of
result. ah well.


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From: Ross Litscher
Subject: Re: flying bombersquader
Date: 7 Mar 2003 23:04:44
Message: <3e696bdc@news.povray.org>
ooh, havn't used fresnel reflection yet. i'll look at it. as for feet, well
he had legs, and i removed them because he needs shoes. don't all bombs need
a fancy pair of shoes? i'll give him his legs back after he buys some shoes.


Greg Edwards <edw### [at] hotmailcomremovethis> wrote in message
news:1gytotkjd39ag$.1btxq1j4i5eh7.dlg@40tude.net...
> On Fri, 7 Mar 2003 18:49:28 -0500, Ross Litscher wrote:
>
> >
>
> Wow! Some sequel to the bob-omb? He really needs fresnel reflection
though,
> and where are his feet? He must get tired if he can't land... :-(
>
> --
> camera{location 2*y-.9rotate -z*9direction z/1.5look_at y}global_settings{
> max_trace_level 99ambient_light 10}#macro G(V,E)pigment{V}finish{diffuse 0
> ambient.1-E/10reflection{E metallic}}#end#macro O(N,T)plane{y,N G(T,0)
> hollow}#end#macro C(A)sphere{0A#end O(9blue 1)O(-1rgb 1)box{1+9*y,-y-1G(
> rgb 1,.95)hollow}C(.99)G(rgb 1,1)}C(1)G(red 1,1)no_reflection}// Greg E


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From: Remco de Korte
Subject: Re: flying bombersquader
Date: 8 Mar 2003 07:22:43
Message: <3E69DFB4.854CF8FC@onwijs.com>
Ross Litscher wrote:
> 
> I always wanted my video game graphics to look like this when i was growing
> up :) I've been working on highly stylized images lately, here's one of
> them. he's a Flying Bombersquadder! some things still need work, like the
> fuse. going to work on some more landscape for this image later.
> 
> peace,
> ross
> 
>  [Image]

Nice one. I like the clouds (as far as you can see them).
Is there any more of these type of images to see?

Remco


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From: Greg Edwards
Subject: Re: flying bombersquader
Date: 9 Mar 2003 20:45:02
Message: <amr0nyiksix$.13c1oqdbaxc8x$.dlg@40tude.net>
On Fri, 7 Mar 2003 22:10:48 -0500, Ross Litscher wrote:

> 
> Machiavelli <me### [at] meme> wrote in message news:3e696082$1@news.povray.org...
>> You might want to work on the fuse... it looks quite fallic.
>>
>> Other than that, it's cute.
>>
> 
> i have a hard time doing anything with blobs and *not* getting that kind of
> result. ah well.

To create a nice fuse, you should try a sphere_sweep.

-- 
camera{location 2*y-.9rotate -z*9direction z/1.5look_at y}global_settings{
max_trace_level 99ambient_light 10}#macro G(V,E)pigment{V}finish{diffuse 0
ambient.1-E/10reflection{E metallic}}#end#macro O(N,T)plane{y,N G(T,0)
hollow}#end#macro C(A)sphere{0A#end O(9blue 1)O(-1rgb 1)box{1+9*y,-y-1G(
rgb 1,.95)hollow}C(.99)G(rgb 1,1)}C(1)G(red 1,1)no_reflection}// Greg E


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From: Greg Edwards
Subject: Re: flying bombersquader
Date: 9 Mar 2003 23:07:36
Message: <l9dnuoh4zlt6$.14s82561ztwmb$.dlg@40tude.net>
On Fri, 7 Mar 2003 22:12:17 -0500, Ross Litscher wrote:

> ooh, havn't used fresnel reflection yet. i'll look at it. as for feet, well
> he had legs, and i removed them because he needs shoes. don't all bombs need
> a fancy pair of shoes? i'll give him his legs back after he buys some shoes.
> 
Wow! How's that for punishment? He comes without any shoes so you take his 
legs off and force him to buy some new shoes without even landing! I 
wouldn't be suprised if he blew up!

-- 
camera{}#macro G(E)sphere{0,.04translate z+E*y*.0015rotate E*z*-1.8pigment{
#end light_source{20*y-10,1}#local n=0;#while(n<536)G(n)red 1}}#local n=n+1
;#end#local n=0;#while (n<536)G(-n)rgbt.7}}#local n=n+1;#end // Greg E


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From: Mark Weyer
Subject: Re: flying bombersquader
Date: 10 Mar 2003 05:48:53
Message: <3E6C70AF.8020507@informatik.uni-freiburg.de>
> don't all bombs need a fancy pair of shoes?

I do not think the obligatory pair of smoking shoes remaining after
the explosion is required to be fancy.


-- 
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}//  Mark Weyer


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From: Ross Litscher
Subject: Re: flying bombersquader
Date: 10 Mar 2003 14:12:24
Message: <3e6ce398@news.povray.org>
i used sphere_sweep once in a different scene (lamp_scene.jpg) a while back
and it slowed things down unbearably on my "fast for 1998" computer. i'll
probably just get rid of the blobs and make smaller spheres that are placed
more frequently on the spline.





Greg Edwards <edw### [at] hotmailcomremovethis> wrote in message
>
> To create a nice fuse, you should try a sphere_sweep.
>


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