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hello,
any comments ?
regards
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Attachments:
Download 'bouchon.jpg' (65 KB)
Preview of image 'bouchon.jpg'
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Looks good. But I don't know, the shadow looks strange.
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kurtz le pirate wrote:
> hello,
>
> any comments ?
>
That part that goes into the bottleneck should be matted or roughened, no?
Nice image.
--
Maurice
http://get-me.to/Hendrix
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"kurtz le pirate" <kur### [at] yahoofr> wrote in message
news:kurtzlepirate-0734F1.17382720032005@news.povray.org...
> hello,
>
> any comments ?
I'd suggest rounding off the edges of the wide disk... You don't get sharp
aedges like that on glassware.
It would be nice to round off the edges of the part that goes into the
bottleneck, but as its a cone that is a little more difficult.
Rarius
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From: Rick Measham
Subject: Re: glassware - 116Ko - bouchon.jpg (1/1)
Date: 20 Mar 2005 17:18:41
Message: <423df6c1@news.povray.org>
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Rarius wrote:
> I'd suggest rounding off the edges of the wide disk... You don't get sharp
> aedges like that on glassware.
Round_Cylinder in shapes.inc
> It would be nice to round off the edges of the part that goes into the
> bottleneck, but as its a cone that is a little more difficult.
Round_Cone in shapes.inc
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From: Rick Measham
Subject: Re: glassware - 116Ko - bouchon.jpg (1/1)
Date: 20 Mar 2005 17:22:49
Message: <423df7b9@news.povray.org>
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kurtz le pirate wrote:
> any comments ?
Looks good!
Things I especially like:
1. The sphere rounds out into the cylinder
2. Likewise with the cone
Is the wavy line a frosting as normally appears on these things to help
seal the bottle? If so, I'd like to see it moved up the cone and the
complete frosting follow it up so that most of the cone is frosted.
If it *is* frosting, it's very very cool.
I'd like to see a little rounding on the edges (as posted elsewhere,
Round_Cylinder and Round_Cone in shapes.inc)
Overall though, it really looks good!
Cheers!
Rick
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James D wrote:
> Looks good. But I don't know, the shadow looks strange.
It's the glass' IOR (incidence of refraction?) that stops light passing
directly through. As glass gets thicker it's more pronounced so that
although it appears clear (the thin-end of the cone), almost no light
passes directly through it, thus you get a dark shaddow. All the light
entering that end is bounced around inside and end up exiting further up
the cone at almost the same point as every other bit of light, thus you
have the ultra bright patches.
Sorry if this is a bit 101 ...
Cheers!
Rick
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"Rarius" wrote:
> It would be nice to round off the edges of the part that goes into
> the bottleneck, but as its a cone that is a little more difficult.
Check Round_Cone macro in shapes.inc
Alf
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Hi,
I love glass renders.
Very nice, although I agree with Rarius about the edges.
Alf
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Rick Measham nous apporta ses lumieres en ce 2005-03-20 17:25:
> James D wrote:
>
IOR (incidence of refraction?)
ior = index of refraction. It define by what amount the light get refracted (deviated,
bent) when
entering the material.
Alain
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