POV-Ray : Newsgroups : povray.binaries.images : escaping baloons Server Time
19 Nov 2024 13:29:46 EST (-0500)
  escaping baloons (Message 1 to 4 of 4)  
From:
Subject: escaping baloons
Date: 12 Dec 2001 11:39:59
Message: <kk1f1u0tvda2ul55rclt1or8opfkah6i5j@4ax.com>
it is only demonstration of code connected with some posts in p.a-u
(http://news.povray.org/rpje1uknmu0c8ip0530f6dfje5o8hbv0p8@4ax.com)
but I like its output. 
description: 3.5, focal blur, radiosity, one light, 1000 spheres.
parse: 38 min, trace: 59 min on PII 233

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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baloons.jpg


 

From: marabou
Subject: Re: escaping baloons
Date: 12 Dec 2001 14:53:12
Message: <3c17b5a7@news.povray.org>


> it is only demonstration of code connected with some posts in p.a-u
> (http://news.povray.org/rpje1uknmu0c8ip0530f6dfje5o8hbv0p8@4ax.com)
> but I like its output.
> description: 3.5, focal blur, radiosity, one light, 1000 spheres.
> parse: 38 min, trace: 59 min on PII 233

till i do not have v3.5 it is not a clue to follow the full 
trace()-discussion. 
it is a really funny pic. maybe you replace the box with an open box, that 
it seems then the balls fall out of it.
does the blur of the greensphere depend on POVRay-focus or from the 
jpg-compression?
i like it.


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From:
Subject: Re: escaping baloons
Date: 12 Dec 2001 14:56:53
Message: <7hdf1ukvl9ib2bedqq0qikkv3a9vqgqgmu@4ax.com>
On Wed, 12 Dec 2001 20:54:52 +0100, marabou <not### [at] availableyet> wrote:
> it is a really funny pic.

thanks

> maybe you replace the box with an open box, that 
> it seems then the balls fall out of it.

this is exactly what I'm waiting for during my night work

> does the blur of the greensphere depend on POVRay-focus or from the 
> jpg-compression?

propably both

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From: David Fontaine
Subject: Re: escaping baloons
Date: 13 Dec 2001 01:09:56
Message: <3C184718.76ADC3AC@faricy.net>
Fun!  Now implement a physics engine and animate them!  <g>

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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