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<abx### [at] babilon org> wrote:
>something like this ?
Wow! Very Matrix-ish!
Source... if it's not a problem? And what about the render time?
(can you guess I am thinking about changing my wallpaper -- and mine
hasn't even finished rendering yet... Sigh! When am I going to get
*that* good?)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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>
> On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalk co za> wrote:
> > Maybe a diamond-shaped function pigment or something like cells rotate 45 deg
> > and squashed. Then add a normal...
>
> something like this ?
Woaw ! Does it takes long to render ? I mean : an animated flytrough
could look fantastic.
Fabien.
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On Fri, 2 Nov 2001 17:36:00 -0500, "Slime" <noo### [at] hotmail com> wrote:
> Can you show us the function you're using? This is really cool.
I try to write little tutorial with images about it.
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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On Sat, 03 Nov 2001 12:33:08 +0200, Peter Popov <pet### [at] vip bg> wrote:
> >something like this ?
>
> Wow! Very Matrix-ish!
:-)
> Source... if it's not a problem?
I'll make little turorial.
> And what about the render time?
around two hours with this deformed surface on PII 233 with NT and POV 3.5;
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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On Sat, 03 Nov 2001 19:38:25 +0100, Fabien Mosen <fab### [at] skynet be> wrote:
> Woaw ! Does it takes long to render ? I mean : an animated flytrough
> could look fantastic.
I wait for animation with rotation of the camera since friday. 30 minutes per
frame 160x120.
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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On Fri, 2 Nov 2001 19:37:02 -0500, "Halbert" <hal### [at] compudrivel com> wrote:
> We would love for you to share your maze3d function with the rest of the
> class. :)
tutorial just sended to povray.text.tutorial
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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