I think this is going to be the official sample disp jitter scene. As a
coincidence, it looks similar to Daniel's bubbly glass scenes but I
actually got the inspiration from this photo:
http://www.btinternet.com/~fireballxl5/objects/translucent/pics/glassbubbl
es3050.jpg . I would've done a radiosity render but it was already pretty
slow and my patch (VC++ compile) runs at maybe (possibly less than) 3/4 the
speed of the official version.
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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