POV-Ray : Newsgroups : povray.binaries.images : Focal blur experiment (~45k) Server Time
14 Nov 2024 10:18:02 EST (-0500)
  Focal blur experiment (~45k) (Message 1 to 10 of 10)  
From: bob
Subject: Focal blur experiment (~45k)
Date: 7 Jul 2004 13:01:59
Message: <d8ntr1-d91.ln1@phillip.local.net>
This is a simple picture I made to experiment with focal blur, made out 
of a picture that I made to experiment with glass. It's funny that 
rendering this with focal blur on my new box is roughly 2 or 3 times 
faster than just rendering normally on my old box, but I guess dual 
Opterons and a Gig of RAM will do that :P I'm pretty sure I've got some 
settings all wrong, and I'm still not too satisfied with the blur, but 
this is the best I can do so far.

Scene contains 3 frame level objects; 1 infinite.

Statistics for check.pov, Resolution 800 x 600
----------------------------------------------------------------------------
Pixels:          519400   Samples:        16785793   Smpls/Pxl: 32.32
Rays:        1874649567   Saved:         181951612   Max Level: 200/200
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Cone/Cylinder               4151165419       955712561     41.21
CSG Intersection            4247033337      2798462427     65.89
CSG Merge                   4247033337      2983452192     70.25
Plane                       1322661856       383814742      6.83
Torus                       4199099378       617616430      7.27
Torus Bound                 4199099378       739529240      8.71
Bounding Box                 420591888      4268275552     47.37
----------------------------------------------------------------------------
Roots tested:            739529240   eliminated:           283896962
Calls to Noise:         1383597139   Calls to DNoise:     2154095944
----------------------------------------------------------------------------
Shadow Ray Tests:        134905375   Succeeded:           2158591940
Reflected Rays:          917455130   Total Internal:       130615242
Refracted Rays:          609348309
Transmitted Rays:          5378335
----------------------------------------------------------------------------
Radiosity samples calculated:    1628410 (5.17 percent)
Radiosity samples reused:       29867188
----------------------------------------------------------------------------
Smallest Alloc:                 18 bytes   Largest:           130816
Peak memory used:        290309806 bytes
----------------------------------------------------------------------------
Time For Trace:    6 hours 14 minutes   0.0 seconds (22438 seconds)
     Total Time:    6 hours 13 minutes  58.0 seconds (22438 seconds)


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From: Apache
Subject: Re: Focal blur experiment (~45k)
Date: 7 Jul 2004 16:00:44
Message: <40ec566c$1@news.povray.org>
I can see some noise at the bottom at the glass. Could it be that the glass
is touching the surface beneath?


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From: bob
Subject: Re: Focal blur experiment (~45k)
Date: 7 Jul 2004 16:57:10
Message: <j25ur1-o02.ln1@phillip.local.net>
Apache wrote:
> I can see some noise at the bottom at the glass. Could it be that the glass
> is touching the surface beneath?
> 
> 

ooooo... I thought it was reflecting the sky, but that makes much more 
sense. lol, I'm not so good with POV-Ray yet :P Thanks


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From: Alain
Subject: Re: Focal blur experiment (~45k)
Date: 7 Jul 2004 19:52:07
Message: <40ec8ca7$1@news.povray.org>
bob nous apporta ses lumieres ainsi en ce 07/07/2004 13:01... :

> This is a simple picture I made to experiment with focal blur, made 
> out of a picture that I made to experiment with glass. It's funny that 
> rendering this with focal blur on my new box is roughly 2 or 3 times 
> faster than just rendering normally on my old box, but I guess dual 
> Opterons and a Gig of RAM will do that :P I'm pretty sure I've got 
> some settings all wrong, and I'm still not too satisfied with the 
> blur, but this is the best I can do so far.
>
> Scene contains 3 frame level objects; 1 infinite.
>
> Statistics for check.pov, Resolution 800 x 600
> ---------------------------------------------------------------------------- 
>
> Pixels:          519400   Samples:        16785793   Smpls/Pxl: 32.32
> Rays:        1874649567   Saved:         181951612   Max Level: 200/200
> ---------------------------------------------------------------------------- 
>
> Ray->Shape Intersection          Tests       Succeeded  Percentage
> ---------------------------------------------------------------------------- 
>
> Cone/Cylinder               4151165419       955712561     41.21
> CSG Intersection            4247033337      2798462427     65.89
> CSG Merge                   4247033337      2983452192     70.25
> Plane                       1322661856       383814742      6.83
> Torus                       4199099378       617616430      7.27
> Torus Bound                 4199099378       739529240      8.71
> Bounding Box                 420591888      4268275552     47.37
> ---------------------------------------------------------------------------- 
>
> Roots tested:            739529240   eliminated:           283896962
> Calls to Noise:         1383597139   Calls to DNoise:     2154095944
> ---------------------------------------------------------------------------- 
>
> Shadow Ray Tests:        134905375   Succeeded:           2158591940
> Reflected Rays:          917455130   Total Internal:       130615242
> Refracted Rays:          609348309
> Transmitted Rays:          5378335
> ---------------------------------------------------------------------------- 
>
> Radiosity samples calculated:    1628410 (5.17 percent)
> Radiosity samples reused:       29867188
> ---------------------------------------------------------------------------- 
>
> Smallest Alloc:                 18 bytes   Largest:           130816
> Peak memory used:        290309806 bytes
> ---------------------------------------------------------------------------- 
>
> Time For Trace:    6 hours 14 minutes   0.0 seconds (22438 seconds)
>     Total Time:    6 hours 13 minutes  58.0 seconds (22438 seconds)
>
> ------------------------------------------------------------------------
>
Why is the water at an angle? And why is'nt it visible true the glass, 
but only over the top of it?

Alain


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From: bob
Subject: Re: Focal blur experiment (~45k)
Date: 7 Jul 2004 20:02:57
Message: <7vfur1-nu2.ln1@phillip.local.net>
Alain wrote:

> Why is the water at an angle? And why is'nt it visible true the glass, 
> but only over the top of it?
> 
> Alain

That is not water, it is a reflection of the sky. I think I set the IOR 
a little wrong :-P


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From: Alain
Subject: Re: Focal blur experiment (~45k)
Date: 8 Jul 2004 08:42:08
Message: <40ed4120$1@news.povray.org>
bob nous apporta ses lumieres ainsi en ce 07/07/2004 20:03... :

> Alain wrote:
>
>> Why is the water at an angle? And why is'nt it visible true the 
>> glass, but only over the top of it?
>>
>> Alain
>
>
> That is not water, it is a reflection of the sky. I think I set the 
> IOR a little wrong :-P

What made me think of water is: 1 the meniscus around the top of the 
angled part, 2 the refraction difference betwen the angled part and the 
rest of the glass. But it may only be some strange reflection of the 
near side.

Alain


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From: bob
Subject: Re: Focal blur experiment (~45k)
Date: 8 Jul 2004 20:12:30
Message: <7t41s1-j32.ln1@phillip.local.net>
bob wrote:
> Apache wrote:
> 
>> I can see some noise at the bottom at the glass. Could it be that the 
>> glass
>> is touching the surface beneath?
>>
>>
> 
> ooooo... I thought it was reflecting the sky, but that makes much more 
> sense. lol, I'm not so good with POV-Ray yet :P Thanks

Thanks, I moved it up to 0.0001 and now there is no blue.


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From: Andrew C on Mozilla
Subject: Re: Focal blur experiment (~45k)
Date: 9 Jul 2004 04:33:39
Message: <40ee5863$1@news.povray.org>
> It's funny that 
> rendering this with focal blur on my new box is roughly 2 or 3 times 
> faster than just rendering normally on my old box, but I guess dual 
> Opterons and a Gig of RAM will do that :P

If you're using the standard POV-Ray build, I think you'll find that 
only 1 processor is actually doing any work...

(Well, *actually*, only 1 processor is doing the rendering; I'm sure the 
other one is handling stuff like updating the display and powering the 
GUI, etc.)

Also, I would imagine for this particular thing, it didn't use an aweful 
lot of RAM...

(...on the other hand, it reports a peak memory usage of roughly 290 MB, 
so what would I know?)

Andrew @ home.


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From: bob
Subject: Re: Focal blur experiment (~45k)
Date: 9 Jul 2004 13:22:41
Message: <b303s1-771.ln1@phillip.local.net>
Andrew C on Mozilla wrote:
>> It's funny that rendering this with focal blur on my new box is 
>> roughly 2 or 3 times faster than just rendering normally on my old 
>> box, but I guess dual Opterons and a Gig of RAM will do that :P
> 
> 
> If you're using the standard POV-Ray build, I think you'll find that 
> only 1 processor is actually doing any work...
> 
> (Well, *actually*, only 1 processor is doing the rendering; I'm sure the 
> other one is handling stuff like updating the display and powering the 
> GUI, etc.)
> 
> Also, I would imagine for this particular thing, it didn't use an aweful 
> lot of RAM...
> 
> (...on the other hand, it reports a peak memory usage of roughly 290 MB, 
> so what would I know?)
> 
> Andrew @ home.

I was very much aware of that, but either way, running on one of two 
Opterons (with all the system overhead moved to the other) and a gig of 
ram sure beats the 866Mhz CPU and 256Megs of RAM on my other system. 
This way I can have it running in the background while still having a 
normal system (as this is my main box) I can even play UT2004 whithout 
losing much speed on POV-Ray :-D

(I also think it is using all that ram because of all the reflections in 
the glass and because I don't know how to use radiosity right :P)


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From: Andrew C on Mozilla
Subject: Re: Focal blur experiment (~45k)
Date: 10 Jul 2004 03:43:13
Message: <40ef9e11$1@news.povray.org>
> I was very much aware of that, but either way, running on one of two 
> Opterons (with all the system overhead moved to the other) and a gig of 
> ram sure beats the 866Mhz CPU and 256Megs of RAM on my other system. 
> This way I can have it running in the background while still having a 
> normal system (as this is my main box) I can even play UT2004 whithout 
> losing much speed on POV-Ray :-D

*Drool*

> (I also think it is using all that ram because of all the reflections in 
> the glass and because I don't know how to use radiosity right :P)

Reflections shouldn't make much odds. (Calculated completely seperately 
for each individual ray.) Radiosity might - not sure how it stores all 
those lovely samples it takes...

Andrew @ home.


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