POV-Ray : Newsgroups : povray.binaries.images : Voronoi mosaiac 2 - fib-mosaiac.jpg (1/1) Server Time
14 Nov 2024 14:18:09 EST (-0500)
  Voronoi mosaiac 2 - fib-mosaiac.jpg (1/1) (Message 1 to 8 of 8)  
From: Christopher James Huff
Subject: Voronoi mosaiac 2 - fib-mosaiac.jpg (1/1)
Date: 27 Dec 2003 14:58:23
Message: <cjameshuff-8092C2.14575727122003@netplex.aussie.org>
This time, using a Fibonacci phyllotaxis arrangement for the points, and 
adding some borders. I think it makes for a nice effect...
Oh, and I noticed a rather severe slowdown with the large blend maps, 
and discovered POV was using a linear search to find the matching blend 
entries. I wrote a new version that uses a binary search, which renders 
much faster with large blend maps...I don't know how much it will 
benefit smaller ones, though.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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fib-mosaiac.jpg


 

From: Samuel Benge
Subject: Re: Voronoi mosaiac 2 - fib-mosaiac.jpg (1/1)
Date: 27 Dec 2003 15:58:25
Message: <3FEDF270.8030801@hotmail.com>
Those are pretty neat, Christopher. When do we get to see a cathedral 
scene? :^)

Christopher James Huff wrote:

> This time, using a Fibonacci phyllotaxis arrangement for the points, and 
> adding some borders. I think it makes for a nice effect...
> Oh, and I noticed a rather severe slowdown with the large blend maps, 
> and discovered POV was using a linear search to find the matching blend 
> entries. I wrote a new version that uses a binary search, which renders 
> much faster with large blend maps...I don't know how much it will 
> benefit smaller ones, though.
> 
> 


-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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From: LightBeam
Subject: Re: Voronoi mosaiac 2 - fib-mosaiac.jpg (1/1)
Date: 28 Dec 2003 06:40:38
Message: <3feec136$1@news.povray.org>
Excellent !


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From: Christopher James Huff
Subject: Re: Voronoi mosaiac 2 - fib-mosaiac.jpg (1/1) - cathedral.jpg (1/1)
Date: 28 Dec 2003 18:15:02
Message: <cjameshuff-0D5015.18143028122003@news.povray.org>
In article <3FE### [at] hotmailcom>,
 Samuel Benge <sbe### [at] hotmailcom> wrote:

> Those are pretty neat, Christopher. When do we get to see a cathedral 
> scene? :^)

How's this?

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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From: Christopher James Huff
Subject: Re: Voronoi mosaiac - mosaiac.jpg (1/1)
Date: 28 Dec 2003 18:29:47
Message: <cjameshuff-227A0B.18295428122003@netplex.aussie.org>


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From: Stephen McAvoy
Subject: Re: Voronoi mosaiac 2 - fib-mosaiac.jpg (1/1) - cathedral.jpg (1/1)
Date: 28 Dec 2003 18:46:50
Message: <4rquuv8efjhthf2acm0rbnojon9i6jgarp@4ax.com>
On Sun, 28 Dec 2003 18:14:31 -0500, Christopher James Huff
<cja### [at] earthlinknet> wrote:

>> Those are pretty neat, Christopher. When do we get to see a cathedral 
>> scene? :^)
>
>How's this?

LOL

Regards
        Stephen


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From: Ryan Bennitt
Subject: Re: Voronoi mosaiac - mosaiac.jpg (1/1)
Date: 31 Dec 2003 09:58:38
Message: <3ff2e41e$1@news.povray.org>
> The MegaPOV documentation has some information on patching POV, or at
> least MegaPOV:
> http://megapov.inetart.net/manual/internals.html

Thanks, I've at least started looking into it. It might take me a while to do
anything interesting or useful though...

Ryan


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From: ABX
Subject: Re: Voronoi mosaiac - mosaiac.jpg (1/1)
Date: 31 Dec 2003 10:03:45
Message: <q2p5vvgak18nrdbafeo941j0kao7baohfe@4ax.com>
On Wed, 31 Dec 2003 14:58:36 -0000, "Ryan Bennitt" <rya### [at] lycoscouk> wrote:
> > The MegaPOV documentation has some information on patching POV, or at
> > least MegaPOV:
> > http://megapov.inetart.net/manual/internals.html
>
> Thanks, I've at least started looking into it. It might take me a while to do
> anything interesting or useful though...

Feel free to ask details in povray.unofficial.patches group.
I would be happy to help you make it working.

ABX


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