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Well - the smoke looks a bit crude, tried to extract it from the
satellite images which of course do not give any height information.
The smoke is from september 4, the texture image composed from the last
few weeks to make it cloud free.
See also:
http://modis.gsfc.nasa.gov/gallery/individual.php?db_date=2004-10-06
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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Attachments:
Download 'mtsthelens1.jpg' (153 KB)
Preview of image 'mtsthelens1.jpg'
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chr### [at] gmxde news:ck5l69$ike$1@chho.imagico.de
> Well - the smoke looks a bit crude, tried to extract it from the
> satellite images which of course do not give any height information.
> The smoke is from september 4, the texture image composed from the last
> few weeks to make it cloud free.
Realy nice!
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Christoph Hormann wrote:
> http://modis.gsfc.nasa.gov/gallery/individual.php?db_date=2004-10-06
Just for comparison:
http://www.fs.fed.us/gpnf/volcanocams/msh/
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4166b4e2$1@news.povray.org...
> Christoph Hormann wrote:
> > http://modis.gsfc.nasa.gov/gallery/individual.php?db_date=2004-10-06
>
> Just for comparison:
> http://www.fs.fed.us/gpnf/volcanocams/msh/
LOL !!
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Attachments:
Download 'st_helen.jpg' (30 KB)
Preview of image 'st_helen.jpg'
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ck5l69$ike$1@chho.imagico.de...
>
> Well - the smoke looks a bit crude, tried to extract it from the
> satellite images which of course do not give any height information.
> The smoke is from september 4, the texture image composed from the last
> few weeks to make it cloud free.
>
> See also:
>
> http://modis.gsfc.nasa.gov/gallery/individual.php?db_date=2004-10-06
>
Hey ! you signed to be the 1st SpaceShipOne space tourist before Richard
Branson? (who can believe he did not want to be the 1st?)
Your Geo renders are more and more incredible!
Marc
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Marc Jacquier wrote:
> Your Geo renders are more and more incredible!
>
Thanks!
Another render can be found on:
http://www.tu-bs.de/~y0013390/pov/pict/mtsthelens2.jpg
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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Darren New wrote:
>
>> http://modis.gsfc.nasa.gov/gallery/individual.php?db_date=2004-10-06
>
>
> Just for comparison:
> http://www.fs.fed.us/gpnf/volcanocams/msh/
Interesting, but that does not tell you much how it looks like from 20km
height... ;-)
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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Christoph Hormann wrote:
>
> Well - the smoke looks a bit crude, tried to extract it from the
> satellite images which of course do not give any height information. The
> smoke is from september 4, the texture image composed from the last few
> weeks to make it cloud free.
Stunning... and obviously, the 3-arcsecond DEMs for the USA don't
contain those ugly data gaps I noticed with the Eurasia files (for
example the Kabul area) - or do they in fact exist even in the DEMs you
used, and you just somehow interpolated the missing data?
See you in Khyberspace -
http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/
Home-made electronic music: http://home.arcor.de/yadgar/music
Yadgar
Now playing: Dream in an Open Place (Vangelis)
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Christoph Hormann <chr### [at] gmxde> wrote:
> Well - the smoke looks a bit crude, tried to extract it from the
> satellite images which of course do not give any height information.
> The smoke is from september 4, the texture image composed from the last
> few weeks to make it cloud free.
Christoph,
your system, while arguably still not perfect (the LOD could be worked on),
is simply amazing. The geometry rendering is one thing, but your
atmosphere and lighting are incredible as well. The whole thing has some
insane educational value -- at least your recent earth images sure sparkle
*my* imagination far better than any map I saw in school. How long are the
current rendering times?
--
jussi.kantola
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jute wrote:
>
> Christoph,
>
> your system, while arguably still not perfect (the LOD could be worked on),
What's the problem about that? Of course the data resolution is limited
but that's something i can hardly influence.
> is simply amazing. The geometry rendering is one thing, but your
> atmosphere and lighting are incredible as well. The whole thing has some
> insane educational value -- at least your recent earth images sure sparkle
> *my* imagination far better than any map I saw in school. How long are the
> current rendering times?
Thanks, render time for the first one was quite slow (because of the
smoke) - the second one was much better optimized and rendered in 4-5
hours (2400x1800).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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