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source:
light_source{<1,3,7>rgb 5}#macro L(V)M(N-1,V,y)#end #macro
M(N,R,T)#if(N)union{M(N-1,0,0)L(-y)L(x)L(-x)L(z)L(-z)rotate R*90translate T
scale.5pigment{rgb y}}#else cone{0 .1y.1}#end #end
union{M(6,.1,-y/2)translate+z/2}global_settings{radiosity{count 999}}
as Hugo suggested I tryied to make real 3d borg-cube. Effect is far
from perfect, but maybe it is not so bad. I used aslo L-sytem tree generating
algoritm, using simple foruma A -> grid of 6 A, with recursion level of 6.
Scene has a light source behind and radiosity.
I will post the image itself when it finishes rendering.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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