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Thanks Mark,
Now the music is playing and it feels much better :-)
It would be great to have such a game with Pov rendered graphics and pseudo
real-time reflections. Don't you think so?
Regarding the image, the hoses are quite nice. I would rather use some other
texture for the ball (chrome?), and maybe I would increase its diameter a
little too.
Best regards / Fernando
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Anyone with a semi-recent computer (5-7 years old) can play Marble
Madness, if they don't mind 'pirating' it. You can get a Nintendo
emulator and find a copy of Marble Madness almost anywhere on the 'net.
Nice image, by the way. I like how you sunk the hoses into the surface
like that.
Tor Olav Kristensen wrote:
> Now I am a little sad because I must have missed
> many "classic" arcade games (like marble madness).
>
> It looks fun to play !
--
Samuel Benge
stb### [at] hotmailcom
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"Dave Matthews" <dma### [at] wrmnwestmnscuedu> wrote in
news:web.3f967abc9e86ae3b8062416c0@news.povray.org:
> Tor Olav Kristensen wrote:
>
>>The surface beneath the "hoses" has trails
>>that are made with "negative blobbing".
>>(I.e. "Hoses" with a little greater radius
>>has been subtracted from the surface.)
>>
> I like that effect. How do you make the "hose" isosurface?
Dave, I have now put the sourcecode together with a
larger version of the image onto the povray page at
my website:
http://home.no/t-o-k/povray
If you have any more questions, then please ask.
Tor Olav
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Tor Olav Kristensen wrote:
>Dave, I have now put the sourcecode together with a
>larger version of the image onto the povray page at
>my website:
>
>http://home.no/t-o-k/povray
>
>
>If you have any more questions, then please ask.
>
>
>Tor Olav
>
Thanks.
I was figuring it out pretty well from your "cubic space division" code
(nice image btw), but this should help.
I really like the way you organize your code; I find it easy to learn from.
Dave Matthews
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Samuel Benge <sbe### [at] hotmailcom> wrote in
news:3F9### [at] hotmailcom:
> Anyone with a semi-recent computer (5-7 years old) can play Marble
> Madness, if they don't mind 'pirating' it. You can get a Nintendo
> emulator and find a copy of Marble Madness almost anywhere on the 'net.
I just went googling for more info. And found some
relevant pages. But it seems that I will need one or
more ROM images. I'll google some more...
> Nice image, by the way. I like how you sunk the hoses into the surface
> like that.
Thank you Samuel
Tor Olav
> Tor Olav Kristensen wrote:
>
>> Now I am a little sad because I must have missed
>> many "classic" arcade games (like marble madness).
>>
>> It looks fun to play !
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"Dave Matthews" <dma### [at] wrmnwestmnscuedu> wrote in
news:web.3f97f2b39e86ae3b8062416c0@news.povray.org:
> Tor Olav Kristensen wrote:
>>Dave, I have now put the sourcecode together with a
>>larger version of the image onto the povray page at
>>my website:
>>
>>http://home.no/t-o-k/povray
>>
>>
>>If you have any more questions, then please ask.
>>
>>
>>Tor Olav
>>
>
> Thanks.
>
> I was figuring it out pretty well from your "cubic space division"
> code (nice image btw), but this should help.
>
> I really like the way you organize your code; I find it easy to learn
> from.
I'm happy to hear that !
Tor Olav
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Tor Olav Kristensen wrote:
>
> I just went googling for more info. And found some
> relevant pages. But it seems that I will need one or
> more ROM images. I'll google some more...
>
This is going a little off-topic.... but you can try searching for
"marblemadness.zip" & "nes" at google to find it.
Happy gaming :)
--
Samuel Benge
stb### [at] hotmailcom
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Hey... preeeety! :-D
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