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One day, while I was slogging through the electrons, "Peter Hertel"
<peter@hertel**NOSPAM**.no> nearly zapped me with the following bolt of
lightning:
> Checker? Sphere? Chrome?
>
>:-/
Checker what? sphere what else? chrome why not? Pardon me, but my mind-
reading machine is offline. Could you expand on what you were trying to get
across?
> And btw, no matter what they tell you, try out handcoding ;)
About 3 years ago, I had POVRay 3.0 (maybe 3.1) on a pentium II 450; I
remember doing a scene with a hexagon floor which had hexagon textures 3
layers deep on it, with this pink marble tray made of a union of various
boxes, cylinders, & spheres. It was beautiful!
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One day, while I was slogging through the electrons, "DT - The
Renaissance" <kin### [at] gmx net> nearly zapped me with the
following bolt of lightning:
>> Also, I wanted to give each letter its own texture/color; Moray made
>> setting and changing these lots easier, too.
>>
>
> OK, that's right. You have to tweak a little bit in POV-Ray to give
> them different
> colors.
For my own education, could you briefly explain how to do this individual
tweaking?
Craig
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From: DT - The Renaissance
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 18 Aug 2003 06:06:15
Message: <3f40a517@news.povray.org>
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> For my own education, could you briefly explain how to do this individual
> tweaking?
I think the easiest way is to place individual letters and then texture
them with the colors you want.
But I think it is more easier to make it your way.
I thought that it might be easier to work with one program but I
don't want to tell anybody what he has to do.
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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"Craig Reed" <tha### [at] yahoo com> wrote in message
news:Xns### [at] 204 213 191 226...
> For my own education, could you briefly explain how to do this
individual
> tweaking?
Well, in the PoV editor, you would have 6 blocks of code each
expressing the letter you want, and in those blocks you would have
your texture/pigment/finish statements - it's just a matter of
changing the parameters for each texture, colour or finish that you
want. By the way, there's a lovely little program called 'PoV Colour
Picker' by Bob Franke where you can see the colours change as you
scroll until you get the one you want:
http://www.geocities.com/bob_franke/pov/povutil.htm
Also, try using AA and make your image larger, this one I've just
done is only 25kb's bigger.
Oh, and welcome! :)
~Steve~
>
> Craig
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Attachments:
Download 'povray.jpg' (41 KB)
Preview of image 'povray.jpg'
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From: Peter Hertel
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 18 Aug 2003 14:38:06
Message: <3f411d0e@news.povray.org>
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> > For my own education, could you briefly explain how to do this
individual
> > tweaking?
>
> I think the easiest way is to place individual letters and then
texture
> them with the colors you want.
> But I think it is more easier to make it your way.
> I thought that it might be easier to work with one program but I
> don't want to tell anybody what he has to do.
Why not use a simple color_map? Then you'll only need one text object
and one pigment statement?
text{ blahblah
pigment {
gradient x
color_map{
[0.2 rgb 1]
[0.2 rgb x*1]
[0.4 rgb x*1]
[0.4 rgb y*1]
etc.
}
}
}
You get the idea..
Tell me if you want working code!
-Peter
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From: Peter Hertel
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 18 Aug 2003 14:38:11
Message: <3f411d13@news.povray.org>
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> > Checker? Sphere? Chrome?
> >
> >:-/
> Checker what? sphere what else? chrome why not? Pardon me, but my
mind-
> reading machine is offline. Could you expand on what you were trying
to get
> across?
It's a tradition of the POV-Ray newsgroups that your first post is a
image of a chrome sphere over a checkerd plane :) There's been a lot of
awesome variations on that theme lately.
> > And btw, no matter what they tell you, try out handcoding ;)
>
> About 3 years ago, I had POVRay 3.0 (maybe 3.1) on a pentium II 450; I
> remember doing a scene with a hexagon floor which had hexagon textures
3
> layers deep on it, with this pink marble tray made of a union of
various
> boxes, cylinders, & spheres. It was beautiful!
Hey, sounds like a checkered plane! Show us! And it felt good too, no?
Knowing that you did that all with your own hands?
:) Ok, I'll stop trying to convert you, but you really fall in love with
POV-Ray handcoding when you start to get a little hang of it!
-Peter
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From: DT - The Renaissance
Subject: Re: First post - Moray, POV image - 1 attachment
Date: 18 Aug 2003 19:36:36
Message: <3f416304$1@news.povray.org>
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> Why not use a simple color_map? Then you'll only need one text object
> and one pigment statement?
>
> text{ blahblah
> pigment {
> gradient x
> color_map{
> [0.2 rgb 1]
> [0.2 rgb x*1]
> [0.4 rgb x*1]
> [0.4 rgb y*1]
> etc.
> }
> }
> }
> You get the idea..
> Tell me if you want working code!
Think I got the idea.
This might also work.
--
DigitalTwilight
#homepage: http://www.digitaltwilight.de
#email: kin### [at] gmx net
---
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One day, while I was slogging through the electrons, "Peter Hertel"
<peter@hertel**NOSPAM**.no> nearly zapped me with the following bolt of
lightning:
> It's a tradition of the POV-Ray newsgroups that your first post is a
> image of a chrome sphere over a checkerd plane :) There's been a lot of
> awesome variations on that theme lately.
OK, I've posted an article entitled "Chrome Sphere & Checkered Plane" in
this newsgroup . . .
>> About 3 years ago, I had POVRay 3.0 (maybe 3.1) on a pentium II 450; I
>> remember doing a scene with a hexagon floor which had hexagon textures
> 3
>> layers deep on it, with this pink marble tray made of a union of
> various
>> boxes, cylinders, & spheres. It was beautiful!
> Hey, sounds like a checkered plane! Show us!
Regretfully, That file was on a scsi disk. Still have the scsi disk, but
my last computer had a scsi interface on the motherboard and my current
computer doesn't :(
I'll get a scsi interface card as soon as I can set aside the money for it.
Only then can I look through the 9 Gig Scsi HD and see if that file is
still there . . .
Craig
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