From: Tek
Subject: Re: The sphere within - 1 attachment
Date: 30 Apr 2003 13:45:09
Message: <3eb00ba5$1@news.povray.org>
Me too!
I can see what you're doing but I tried figuring this out once and gave up when
it got complicated!
--
Tek
http://www.evilsuperbrain.com
"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3eafa801$1@news.povray.org...
> I'm interested! If you've got the time, explain! :-)>> Regards,> Tim>> --> Tim Nikias v2.0> Homepage: http://www.digitaltwilight.de/no_lights> Email: Tim### [at] gmxde>> >> > > Wow...> > >> > > How did you do this using CSG?> > >> > > Looks cool.> >> > Thank you.> >> > It is made with CSG of spheres and tori. I made> > a macro to do all the math and cutting work.> >> > You can find it in the source code for the> > "Fung_CSG" image at this page:> >> > http://home.no/t-o-k/povray/> >> > The name of the macro is BetweenTori().> >> >> > Here is a cut-away view of the shape:> >> > http://news.povray.org/povray.binaries.images/13478/> >> >> > I can try to explain more later this week if> > you or anyone else are interested.> >> >> > Tor Olav>>
From: Tek
Subject: Re: The sphere within - 1 attachment
Date: 30 Apr 2003 13:46:21
Message: <3eb00bed$1@news.povray.org>
Wow, all the internal reflections made me think there must be more scenery :)
--
Tek
http://www.evilsuperbrain.com
"Tor Olav Kristensen" <tor_olav_kCURLYAhotmail.com> wrote in message
news:Xns### [at] 204213191226...
> "Tek" <tek### [at] evilsuperbraincom> wrote in news:3eaef239@news.povray.org:>> > That's really nice. Simple but complicated at the same time (i.e. it> > would take me ages to make something like that!).> >> > It's on a black background, so what's it reflecting? Did you just put> > some no_image objects in there to make the reflections look more> > glassy? :)> >> > Any chance you could show us the source for that object?>> Thank you Tek.>> The background is just two plain discs behind each> other. Apart from the object itself there are no> other objects in the scene. (There is of course a> light source to produce the highlit spot.)>> The disc closest to the camera is black and covers> just the view of the camera.>> The other disc is white and is placed right behind> the black one. It's radius is 10 times bigger.> (It can be replaced with an infinite plane.)>> I hope that I can find time to clean up the code and> show it later this week.>>> Tor Olav