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19 Apr 2024 14:40:29 EDT (-0400)
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From: Tek
Subject: Re: The sphere within - 1 attachment
Date: 30 Apr 2003 13:45:09
Message: <3eb00ba5$1@news.povray.org>
Me too!
I can see what you're doing but I tried figuring this out once and gave up when
it got complicated!

--
Tek
http://www.evilsuperbrain.com


"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3eafa801$1@news.povray.org...
> I'm interested! If you've got the time, explain! :-)
>
> Regards,
> Tim
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmxde
>
> >
> > > Wow...
> > >
> > > How did you do this using CSG?
> > >
> > > Looks cool.
> >
> > Thank you.
> >
> > It is made with CSG of spheres and tori. I made
> > a macro to do all the math and cutting work.
> >
> > You can find it in the source code for the
> > "Fung_CSG" image at this page:
> >
> > http://home.no/t-o-k/povray/
> >
> > The name of the macro is BetweenTori().
> >
> >
> > Here is a cut-away view of the shape:
> >
> > http://news.povray.org/povray.binaries.images/13478/
> >
> >
> > I can try to explain more later this week if
> > you or anyone else are interested.
> >
> >
> > Tor Olav
>
>


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From: Tek
Subject: Re: The sphere within - 1 attachment
Date: 30 Apr 2003 13:46:21
Message: <3eb00bed$1@news.povray.org>
Wow, all the internal reflections made me think there must be more scenery :)

--
Tek
http://www.evilsuperbrain.com


"Tor Olav Kristensen" <tor_olav_kCURLYAhotmail.com> wrote in message
news:Xns### [at] 204213191226...
> "Tek" <tek### [at] evilsuperbraincom> wrote in news:3eaef239@news.povray.org:
>
> > That's really nice. Simple but complicated at the same time (i.e. it
> > would take me ages to make something like that!).
> >
> > It's on a black background, so what's it reflecting? Did you just put
> > some no_image objects in there to make the reflections look more
> > glassy? :)
> >
> > Any chance you could show us the source for that object?
>
> Thank you Tek.
>
> The background is just two plain discs behind each
> other. Apart from the object itself there are no
> other objects in the scene. (There is of course a
> light source to produce the highlit spot.)
>
> The disc closest to the camera is black and covers
> just the view of the camera.
>
> The other disc is white and is placed right behind
> the black one. It's radius is 10 times bigger.
> (It can be replaced with an infinite plane.)
>
> I hope that I can find time to clean up the code and
> show it later this week.
>
>
> Tor Olav


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From: Andrew Coppin
Subject: Re: The sphere within - 1 attachment
Date: 30 Apr 2003 14:01:17
Message: <3eb00f6d$1@news.povray.org>
Yes, yes, YES... This is extremely cool... I love it!

Andrew.


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