POV-Ray : Newsgroups : povray.binaries.images : [WIP]jewels Server Time
16 Nov 2024 20:17:34 EST (-0500)
  [WIP]jewels (Message 1 to 6 of 6)  
From: Rafal 'Raf256' Maj
Subject: [WIP]jewels
Date: 21 Nov 2002 14:33:06
Message: <Xns92CDD07AFBCE8raf256com@204.213.191.226>
http://raf256.com/005.png

all comments are welcomed :) version with dispersion is rendering now (12 h 
on Athlon 1,7 and only 50% yet)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Rafal 'Raf256' Maj
Subject: Re: [WIP]jewels - 1 attachment
Date: 21 Nov 2002 18:28:32
Message: <Xns92CE43B3A520raf256com@204.213.191.226>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in
news:Xns### [at] 204213191226 

> http://raf256.com/005.png

And here comes nicer version (19h on Athlon 1,7), loosless-compresion 
version is at http://raf256.com/006.png


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Attachments:
Download '006.jpg' (166 KB)

Preview of image '006.jpg'
006.jpg


 

From: Rafal 'Raf256' Maj
Subject: Re: [WIP]jewels - 1 attachment
Date: 22 Nov 2002 01:30:15
Message: <Xns92CE4BC339727raf256com@204.213.191.226>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in 
news:Xns### [at] 204213191226

> And here comes nicer version (19h on Athlon 1,7), loosless-compresion 
> version is at http://raf256.com/006.png

uhm... I would also apriciate all negative comments like - this colors 
sucks, red would be nicer, I don't loke composition etc... :)


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: hughes, b 
Subject: Re: [WIP]jewels - 1 attachment
Date: 22 Nov 2002 02:47:03
Message: <3ddde0f7$1@news.povray.org>
Did you forget photons for the metal ring before? Or did you switch from
regular caustics to photons for the second? That first one isn't any good
compared with the other which looks very good. Maybe the ripples seen in the
shadows aren't right but that makes it look better to me, like some
distortion in the glass might cause.

I really like that landscape. Kind of makes me think of wet crumpled
notebook paper, in a remote way of course.

Oh yeah, and your not using antialiasing yet for these since they are only
test renders I suppose. I actually didn't notice that when first looking.


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From: Rafal 'Raf256' Maj
Subject: Re: [WIP]jewels - 1 attachment
Date: 22 Nov 2002 04:52:24
Message: <Xns92CE6E0947B42raf256com@204.213.191.226>
"hughes, b." <omn### [at] charternet> wrote in
news:3ddde0f7$1@news.povray.org 

> Did you forget photons for the metal ring before? Or did you switch
> from regular caustics to photons for the second? That first one isn't

First used only refracted photons, second alsow reflected

> any good compared with the other which looks very good. Maybe the

Thanks :) It's due to dispersion, and better spacing of photons

> ripples seen in the shadows aren't right but that makes it look better
> to me, like some distortion in the glass might cause.

Yes.. it's a bug in my scene :/ I'm not shure will decreasing spacing help 
with it, and shurly it will slow down render even more. 

> I really like that landscape. Kind of makes me think of wet crumpled
> notebook paper, in a remote way of course.
2 * noise3d (small and bigger) + large noise * distance (for big bumps at 
top of image)
 
> Oh yeah, and your not using antialiasing yet for these since they are
> only test renders I suppose. I actually didn't notice that when first
> looking. 

Yeep... if this version took 19h, then +focal-blur +radiosity +AA it would 
take... oh my god ;) I should convince my friends to run POV for my in 
night :)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: hughes, b 
Subject: Re: [WIP]jewels - 1 attachment
Date: 22 Nov 2002 16:58:54
Message: <3ddea89e@news.povray.org>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
> "hughes, b." <omn### [at] charternet> wrote in
> news:3ddde0f7$1@news.povray.org
> > ripples seen in the shadows aren't right but that makes it look better
> > to me, like some distortion in the glass might cause.
>
> Yes.. it's a bug in my scene :/ I'm not shure will decreasing spacing help
> with it, and shurly it will slow down render even more.

Could try it with 'jitter' then, if you haven't already.

> Yeep... if this version took 19h, then +focal-blur +radiosity +AA it would
> take... oh my god ;) I should convince my friends to run POV for my in
> night :)

Whom you'd see little of in daytime anymore  :-D


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