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http://raf256.com/005.png
all comments are welcomed :) version with dispersion is rendering now (12 h
on Athlon 1,7 and only 50% yet)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in
news:Xns### [at] 204213191226
> http://raf256.com/005.png
And here comes nicer version (19h on Athlon 1,7), loosless-compresion
version is at http://raf256.com/006.png
Post a reply to this message
Attachments:
Download '006.jpg' (166 KB)
Preview of image '006.jpg'
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"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in
news:Xns### [at] 204213191226
> And here comes nicer version (19h on Athlon 1,7), loosless-compresion
> version is at http://raf256.com/006.png
uhm... I would also apriciate all negative comments like - this colors
sucks, red would be nicer, I don't loke composition etc... :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Did you forget photons for the metal ring before? Or did you switch from
regular caustics to photons for the second? That first one isn't any good
compared with the other which looks very good. Maybe the ripples seen in the
shadows aren't right but that makes it look better to me, like some
distortion in the glass might cause.
I really like that landscape. Kind of makes me think of wet crumpled
notebook paper, in a remote way of course.
Oh yeah, and your not using antialiasing yet for these since they are only
test renders I suppose. I actually didn't notice that when first looking.
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"hughes, b." <omn### [at] charternet> wrote in
news:3ddde0f7$1@news.povray.org
> Did you forget photons for the metal ring before? Or did you switch
> from regular caustics to photons for the second? That first one isn't
First used only refracted photons, second alsow reflected
> any good compared with the other which looks very good. Maybe the
Thanks :) It's due to dispersion, and better spacing of photons
> ripples seen in the shadows aren't right but that makes it look better
> to me, like some distortion in the glass might cause.
Yes.. it's a bug in my scene :/ I'm not shure will decreasing spacing help
with it, and shurly it will slow down render even more.
> I really like that landscape. Kind of makes me think of wet crumpled
> notebook paper, in a remote way of course.
2 * noise3d (small and bigger) + large noise * distance (for big bumps at
top of image)
> Oh yeah, and your not using antialiasing yet for these since they are
> only test renders I suppose. I actually didn't notice that when first
> looking.
Yeep... if this version took 19h, then +focal-blur +radiosity +AA it would
take... oh my god ;) I should convince my friends to run POV for my in
night :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
> "hughes, b." <omn### [at] charternet> wrote in
> news:3ddde0f7$1@news.povray.org
> > ripples seen in the shadows aren't right but that makes it look better
> > to me, like some distortion in the glass might cause.
>
> Yes.. it's a bug in my scene :/ I'm not shure will decreasing spacing help
> with it, and shurly it will slow down render even more.
Could try it with 'jitter' then, if you haven't already.
> Yeep... if this version took 19h, then +focal-blur +radiosity +AA it would
> take... oh my god ;) I should convince my friends to run POV for my in
> night :)
Whom you'd see little of in daytime anymore :-D
Post a reply to this message
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