POV-Ray : Newsgroups : povray.binaries.images : julia+photons [wip] - 1 attachment Server Time
18 Nov 2024 16:19:18 EST (-0500)
  julia+photons [wip] - 1 attachment (Message 1 to 6 of 6)  
From: Rafal 'Raf256' Maj
Subject: julia+photons [wip] - 1 attachment
Date: 4 Aug 2002 20:43:04
Message: <Xns92611AE978787raf256com@204.213.191.226>
I'm going to change floor, make nicer sky, and maybe visulise light_sources 
(using media).

All comments (alsow 'negative' :), are welcomed

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message


Attachments:
Download 'iso2a.png' (213 KB)

Preview of image 'iso2a.png'
iso2a.png


 

From: Rafal 'Raf256' Maj
Subject: Re: julia+photons [wip] - 1 attachment
Date: 4 Aug 2002 21:01:17
Message: <Xns92611E1E7C653raf256com@204.213.191.226>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in
news:Xns### [at] 204213191226 


  Bounding boxes.......On  Bounding threshold: 1 
  Light Buffer.........On  Vista Buffer.........On  Draw Vista Buffer...Off
  Antialiasing........Off

Pixels:          384000   Samples:          384000   Smpls/Pxl: 1.00
Rays:          44349306   Saved:           2092493   Max Level: 7/256
Ray->Shape Intersection          Tests       Succeeded  Percentage
Fractal                      213256244        76280286     35.77
Plane                        110632588        28787532     26.02
Sphere                       213256244       186693749     87.54
Bounding Box                 110632588       107854389     97.49
Vista Buffer                   1154400         1154400    100.00
----------------------------------------------------------------------------
Calls to Noise:                  0   Calls to DNoise:             10
----------------------------------------------------------------------------
Shadow Ray Tests:        173777630   Succeeded:             37713985
Reflected Rays:           20795524
Number of photons shot:       23169782
Surface photons stored:        5401746

Priority queue insert:        64566460
Priority queue remove:        28947456
##########> btw. what is this ?

Gather function called:         354880
----------------------------------------------------------------------------
Smallest Alloc:                 25 bytes   Largest:           327704
Peak memory used:        108314897 bytes

#########> grr - I REALY must buy 512 ram :/

----------------------------------------------------------------------------
Time For Photon:   0 hours 43 minutes  47.0 seconds (2627 seconds)
Time For Trace:    0 hours 37 minutes  20.0 seconds (2239 seconds)
    Total Time:    1 hours 21 minutes   6.0 seconds (4866 seconds)
POV-Ray finished



-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Gail
Subject: Re: julia+photons [wip] - 1 attachment
Date: 5 Aug 2002 02:10:13
Message: <web.3d4e15b740e2367c614087580@news.povray.org>
Rafal 'Raf256' Maj wrote:
>I'm going to change floor, make nicer sky, and maybe visulise light_sources
>(using media).
>
>All comments (alsow 'negative' :), are welcomed
>

Nice, but it needs some anti-aliasing.

btw, 100MB memory used isn't much. My current scene uses about 250. I've had
a scene that used about 700MB (see machine, see machine eat swap file...)

Gail
--
Excuse me, but I'm in the middle of fifteen things, all of them annoying
                                     -- Lt Cmdr Susan Ivanova, Babylon 5


Post a reply to this message

From: Ben Scheele
Subject: Re: julia+photons [wip] - 1 attachment
Date: 12 Aug 2002 00:40:06
Message: <web.3d573b0a40e2367c29996ee00@news.povray.org>
That looks really cool.  Those relected photons on the floor form patterns
that remind me of some fractals and IFS's that you can generate using a
program called Atriatix.


Rafal 'Raf256' Maj wrote:
>I'm going to change floor, make nicer sky, and maybe visulise light_sources
>(using media).

Go for it.  It looks cool how it is, but It might be neat to have a HF for a
floor, or have it look like it's resting on a piilow.


                                              -Ben Scheele


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: julia+photons [wip] - 1 attachment
Date: 12 Aug 2002 01:01:28
Message: <Xns926846D619A37raf256com@204.213.191.226>
"Ben Scheele" <lsc### [at] aolcom> wrote in
news:web.3d573b0a40e2367c29996ee00@news.povray.org 

> Rafal 'Raf256' Maj wrote:
>>I'm going to change floor, make nicer sky, and maybe visulise
>>light_sources (using media).
> Go for it.  It looks cool how it is, but It might be neat to have a HF
> for a floor, or have it look like it's resting on a piilow.

pillow - yes, great idea :) I must try it - maybe there is some function 
looking like pillow in functions.inc ?

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Marc-Hendrik Bremer
Subject: Re: julia+photons [wip] - 1 attachment
Date: 12 Aug 2002 04:28:34
Message: <3d5771b2@news.povray.org>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> schrieb im Newsbeitrag
news:Xns### [at] 204213191226...

> pillow - yes, great idea :) I must try it - maybe there is some function
> looking like pillow in functions.inc ?

Try f_pillow perhaps?

Marc-Hendrik


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.