POV-Ray : Newsgroups : povray.binaries.images : Inquisition WIP Server Time
18 Nov 2024 20:34:33 EST (-0500)
  Inquisition WIP (Message 1 to 10 of 10)  
From: Coridon Henshaw
Subject: Inquisition WIP
Date: 5 Mar 2002 21:15:23
Message: <Xns91C8D838CC836CQ@204.213.191.226>
A little something I cooked up yesterday.

The star flare, BTW, is from a space object plugin that I'm writing.


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Inquisition.jpg


 

From: Steve
Subject: Re: Inquisition WIP
Date: 5 Mar 2002 21:48:43
Message: <slrna8b0pt.28e.steve@zero-pps.localdomain>
On 5 Mar 2002 21:15:23 -0500, Coridon Henshaw wrote:
> 
> A little something I cooked up yesterday.

Looks like a Viper Defender craft from Frontier Elite. 

> 
> The star flare, BTW, is from a space object plugin that I'm writing.

It looks good but maybe you could get the same effect with a lense 
flare, don't know as I've never really played with them. 

--
%HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
Steve                                web http://www.zeropps.uklinux.net/
                                             or http://start.at/zero-pps
  2:45am  up  4:43,  1 user,  load average: 1.17, 1.21, 1.10


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From: Coridon Henshaw
Subject: Re: Inquisition WIP
Date: 5 Mar 2002 22:25:34
Message: <Xns91C8E421DD19DCQ@204.213.191.226>
Steve <steve@zeropps.uklinux.net> wrote in news:slrna8b0pt.28e.steve@zero-
pps.localdomain:

>> The star flare, BTW, is from a space object plugin that I'm writing.
 
> It looks good but maybe you could get the same effect with a lense 
> flare, don't know as I've never really played with them. 

It's possible to get similar effects out of nkflare and Chris Colefax's 
lens effects, but the whole reason that I'm writing another plugin is 
because the existing lens flare plugins are more for background flares and 
aren't very well suied to creating major features in high resolution 
images.


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From:
Subject: Re: Inquisition WIP
Date: 5 Mar 2002 22:54:26
Message: <3c8592f2@news.povray.org>
A long time ago I wrote a small application to apply star effects to
bitmaps, called Novamatic (http://www.geocities.com/fcueto), and when I saw
your raytracing, I thought it would be cool to test it as a postprocessing
tool.
This is what I obtained and I want to share it with you.

By the way, I liked very much the "star tunnel" effect in your raytracing.
Good work!

Fernando


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Attachments:
Download 'inquisition2.JPG' (67 KB)

Preview of image 'inquisition2.JPG'
inquisition2.JPG


 

From: Gail Shaw
Subject: Re: Inquisition WIP
Date: 6 Mar 2002 01:17:11
Message: <3c85b467@news.povray.org>
"Coridon Henshaw" <che### [at] sympaticoca> wrote in message
news:Xns### [at] 204213191226...
>
> A little something I cooked up yesterday.
>
> The star flare, BTW, is from a space object plugin that I'm writing.
>
>

Very nice. Those look like shadow ships (brrrr)

How did you do the tunnel effect? media?

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)//GS


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From:
Subject: Re: Inquisition WIP
Date: 6 Mar 2002 02:57:57
Message: <3c85cc05$1@news.povray.org>
Hi Fernando,

IMHO the area between the light effect spikes should be merged/blended with
original picture. Right now it is too opaque?

regards
SY


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From: Coridon Henshaw
Subject: Re: Inquisition WIP
Date: 6 Mar 2002 03:53:20
Message: <Xns91C9278FC5542csbhccse@204.213.191.226>
"Gail Shaw" <gai### [at] mwebcoza> wrote in news:3c85b467@news.povray.org:

> Those look like shadow ships (brrrr)

The two spiky ship designs are similar, especially when viewed at a 
distance, but are not exact copies of the Shadows' attack craft.  Note that 
the spines on my designs don't curve, for instance.

'Brrrr' is exactly the effect I wanted, although my creations are supposed 
to be ruthless rather than evil.
 
> How did you do the tunnel effect? media?

It's a long cylinder textured with a function-based texture map which 
blends a ridged multifractal pigment to rgbt 1.

My attempts to use media for largescale elements have been rather 
disappointing, so I tend to rely on other methods.


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From: Shay
Subject: Re: Inquisition WIP
Date: 6 Mar 2002 10:33:09
Message: <3c8636b5$1@news.povray.org>
The mood and color of this image are so nice that the lack of detail in the
front ship just kills me. Very good for a day's work, however. I really hope
you finish it.

 -Shay

Coridon Henshaw <che### [at] sympaticoca> wrote in message
news:Xns### [at] 204213191226...


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From: Coridon Henshaw
Subject: Re: Inquisition WIP
Date: 8 Mar 2002 04:39:22
Message: <Xns91CB2F5DA33EAcsbhccse@204.213.191.226>
"Shay" <sah### [at] simcopartscom> wrote in news:3c8636b5$1@news.povray.org:

> The mood and color of this image are so nice that the lack of detail in
> the front ship just kills me.

I wasn't originally planning on making any more changes to the capital ship 
for this scene.  But, what kind of details were you looking for that you 
didn't see?

I realize the ship doesn't have much of a sense of scale, but I'm not sure 
what I can do about that without doing silly cliche things like putting 
windows all over the hull...

> Very good for a day's work, however. I really hope you finish it.

I'm still working on it.  :-)


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From: Shay
Subject: Re: Inquisition WIP
Date: 12 Mar 2002 09:59:22
Message: <3c8e17ca$1@news.povray.org>
Coridon Henshaw <che### [at] sympaticoca> wrote in message
news:Xns### [at] 204213191226...

> I wasn't originally planning on making any more changes to the capital
ship
> for this scene.  But, what kind of details were you looking for that you
> didn't see?
>
> I realize the ship doesn't have much of a sense of scale, but I'm not sure
> what I can do about that without doing silly cliche things like putting
> windows all over the hull...
>

Some structures in the dark parts of the edge would really help.
Of course panels will help with the scale as well. I think that very close
panels with a minimum amount of curve at the edges would give the appearance
of a large ship. This can be done quickly with a normal map.


> > Very good for a day's work, however. I really hope you finish it.
>
> I'm still working on it.  :-)

I'm looking forward to updates.

 -Shay


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