The four white splines are defined, the red ones are interpolated from the
whites with the same t-value. Then the whole thing is turned into a mesh.
Ingo
From: Shay
Subject: Re: Another spline to mesh thingy
Date: 27 Feb 2002 22:19:45
Message: <3c7da1d1$1@news.povray.org>
This is a useful technique. I am anxious to see the more purposeful shapes
we can create with this feature.
-Shay
"ingo" <ing### [at] homenl> wrote in message
news:Xns### [at] povrayorg...
I like this very much! If you could post the source, we'd be luvvin'
it...
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in news:3C7E1151.17F9ED9A@namtar.qub.ac.uk Grey Knight wrote:
> I like this very much! If you could post the source, we'd be luvvin'> it...>
Newsgroups: povray.binaries.scene-files
Subject: multi spline mesh include
From: ingo <ing### [at] homenl>
Message-ID: <Xns### [at] povrayorg>
Date: 28 Feb 2002 09:41:07 -0500
Xref: news.povray.org povray.binaries.scene-files:2660
Ingo
Was that posted already or did you do it after I said?
Sorry, I'm busy at the minute (see p.o-t to find out why!!)
ingo wrote:
> > in news:3C7E1151.17F9ED9A@namtar.qub.ac.uk Grey Knight wrote:> > > I like this very much! If you could post the source, we'd be luvvin'> > it...> >> > Newsgroups: povray.binaries.scene-files> Subject: multi spline mesh include> From: ingo <ing### [at] homenl>> Message-ID: <Xns### [at] povrayorg>> Date: 28 Feb 2002 09:41:07 -0500> Xref: news.povray.org povray.binaries.scene-files:2660> > Ingo
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